Thank you ConnectiCon 2017 for one hell of a convention! We had great crowds for all of our talks/shows! Even better, if you want more or missed a talk you really wanted to see, check out the video links below for other versions we've done at other cons!
Why Five Nights at Freddy's is Scary
Play (Dirty) to Win
Flip the Table: Ragequitting Games
Running Professional Panels
COSplay Match Game
Foreign Anime Openers
We can't get Foreign Anime Openers up for copyright reasons, but you may be able to see that at another con in the future, so stay tuned! There might be video of the match game up later, so check back right here.
Thank you Anime Boston!
We did five live shows at Anime Boston 2016! We don't have video of the new panels up yet, but see below for some slides and related videos in the meantime.
Judge Anime By Its Cover
Video from 2013
Slides from the panel
Live at Zenkaikon
We will also be performing live at Zenkaikon 2016 this coming weekend!
How to Run an Anime Club
11:45am - Live 5
Analyzing Anime: Utena
3:45pm - Live 1
Practical Game Theory
4:45pm - Live 1
Thanks for coming to see us live at Anime Boston 2015! You guys filled rooms at times that I never thought we could possibly fill. Our schedule this year was:
Judge Anime by its Cover
6:30pm - 7:30pm
Hynes Panel 206
Short Form Anime
11:00pm - midnight
The anime we discussed/showed were:
- Charady's Daily Joke
- Miss Critical Moment
- Damekko Dōbutsu
- Gag Manga Biyori
- The Daicon Animation
- On Your Mark
Foreign Anime Openers
12:30am - 2:00am
Hynes Panel 202
Sadly, due to the bag checks and security line problems in Boston (beyond Anime Boston's control), we no longer video our lectures and panels at Anime Boston. Thus, if you weren't able to get into one of them, try to catch it at another con in the future (or line up earlier at Anime Boston 2016!
Every year, PAX gets bigger and bigger. GeekNights hasn't gotten that much bigger. We were not 100% sure that we would have our panel application accepted for the seventh year in a row. To ensure we could still go to PAX, I purchased four weekend passes. As it turns out, our panel was accepted. This means we no longer need these tickets.
Actually, we do need some of them. Emily needs one. Another one I'm probably going to sell on eBay or elsewhere to recoup some of the costs. The other two could be yours!
Here's how it works. Sometime between right now and when I receive the passes in the mail, you can attempt to win these tickets. All you have to do is post on Twitter. Your tweet must include the following:
- A link to some GeekNights content. This can be a podcast episode, YouTube video, etc.
- The #pax hashtag
- The #geeknights hashtag or @geeknights. If you choose @geeknights, it can not be at the beginning of your tweet, because then few people will see your tweet besides us.
- That's it.
Once I get the tickets in the mail, I will assemble all the tweets and randomly select one person as the winner. I will mail both tickets to the first winner I can successfully contact. That's all there is to it.
If you tweet many times, you will still only be entered once. If you win the tickets, I expect to see you at PAX. If you sell them, I will be very angry. We will not help you arrange transportation, lodging, or any of the other things you need to go to PAX. All you can win are the two 4-day passes.
We are presenting two brand new lectures at PAX East 2013!
Mastering Game Mechanics
Practical Game Theory
Space will be limited, and we can't guarantee that either one will be videoed, so if you want to see them, line up early. We're not kidding.
Academia vs Reality: Psychology, Game Theory, and Games
Wednesday, August 29th at 2:30pm in Grand II
At PAX Dev, we present a moderated discussion of game design. Everyone knows how games should be made. “Should,” however, can be very far from “are.” Academics assert various design methodologies, game theorists and mathematicians propose quantitative solutions, psychologists talk of “Skinner boxes” and incentivization models, armchair designers rationalize post-hoc “this is how they did it” stories, and actual designers… well, that’s what we’re here to discuss. Join Rym, Scott, Conrad Kreyling, Avery Alix, Luke Crane, and Jared Sorensen.
Short Subjects in Gaming
Friday, August 31st at 3:30pm in our Wolfman theatre
At PAX Prime, we present for your consideration three short subjects: three 20 minute mini-lectures on various topics in gaming. In no particular order: "When the Game Plays the Player," "A Competitive Test of Skill," and "On the Ethics of Mind Control." From rhythm games to CounterStrike, casino gambling to euro-style board games, the relevance of these topics is not to be understated.
GeekNights Boardgame Workshop
Saturday, September 1st at 8:00pm in Room 302
Dive into tabletop gaming! Rym and Scott (GeekNights) are here to teach you to play (and more importantly, to win). Agricola is a super popular resource management game with little wooden animals and surprising strategic depth. Carcassonne is a classic tile-laying area control game that teaches the fundamentals of optimal play and point denial. We're here to teach you both -- first the rules, then the strategy -- in a hands-on workshop with no experience necessary.
We will be out of town for an extended period during and after PAX (for a number of conventions about which many of you will care little), so the schedule will be a bit sparse for a month or so. Guest episodes and other content will appear sporadically, but fear not: we shall return!