GeekNights Live at ConnectiCon 2016!

Thursday July 7, 2016

GeekNights is performing live at ConnectiCon 2016! Five shows!

Friday
Foreign Anime Openers
2:45pm - Phoenix

Saturday
Atari Game Design
10:00am - Dragon

More Foreign Anime Openers
7:00pm - Phoenix

Sunday
Professional Podcasting and Livestreaming
noon - Dragon

Writing Game Rules
1:15pm - Kraken

Live at MAGFest 2016

Tuesday February 16, 2016

GeekNights will be live at MAGFest 2016! Rym and/or Scott are on six panels this year! And we'll be spending the rest of our time in tabletop, the arcade (possibly DDR at 4am or so), and playing some Eclipse.

Thursday

ESports: Do they matter?
5:30pm
MAGES 2 - Chesapeake 789

Friday

Designing Game Rules
11:30am
MAGES 2 - Chesapeake 789

The Far Future of Gaming
2:30pm
MAGES 1 - Chesapeake GHI

Atari Game Design
5:30pm
MAGES 2 - Chesapeake 789

Saturday

All things CCG, LCG, TCG
11:30am
Forum - Chesapeake JKL

Overly Complicated Board Games: Phase One: Planning
1:00pm
MAGES 1 - Chesapeake GHI

Thank you PAX South 2016!

Sunday January 31, 2016

Thank you PAX South! We had a great time. Two of our three panels filled to capacity, and we expect the final one today to do so as well! We hope you'll join us for Designing Game Rules. We'll see many of you at MAGFest and PAX East soon!

Atari Game Design

The games we showcased were Outlaw, Maze Craze, Slot Racers, and Combat. The room filled, so for those of you turned away, hopefully we'll have video soon.

Scared Yet: A Discussion of Horror in Games

This is the Five Nights at Freddy's analysis I kept referencing. The room also filled, so stay tuned for video if you missed it!

Designing Game Rules
Sunday, January 31st at 1:00pm
Bobcat Theatre

Slides

PAX South 2016 - Update

Monday January 11, 2016

Atari Game Design has moved from 1:00pm on Saturday to 11:30am on Saturday! So, our full PAX South 2016 schedule is as follows.

Atari Game Design
Saturday, January 30th at 11:30am
Bobcat Theatre

Game design is a wide subject. The best approach to mastering it is to focus on the fundamentals, and what better place to do that than with Atari 2600 games? Join us for a deep game design analysis of classic competitive Atari games like Outlaw, and how their core concepts extend to modern games. When you can literally count the pixels with your eyes, and the code will fit in your calculator, the core principles of good (and bad) design become starkly apparent.


Scared Yet: A Discussion of Horror in Games

Saturday, January 30th at 5:30pm
Bobcat Theatre

Jump scare! Kris Straub (Broodhollow, Candle Cove) and a panel of esteemed horror and video game enthusiasts hold an informal roundtable on where fear works best in gaming, and where it doesn't make the cut. Come for the frightening… stay for the enlightening! Nope, that was bad. Please delete that.

Kris Straub [Chainsawsuit], Susan Arendt [Managing Editor, GamesRadar], Dabe Alan [Penny Arcade], Brandon Rym DeCoster [Producer, GeekNights]


Designing Game Rules

Sunday, January 31st at 1:00pm
Bobcat Theatre

The rules of a game literally define it. In videogames, they are intrinsic limitations. In tabletop, players must enforce them. In all games, players need to learn them. There are good and bad ways to teach a game. From awful tutorials to unparseable rulebooks, elegant demos to hour-long slogs, join us for a mechanical discussion of how game rules are (and should be) written, how players learn games, and why so few people are willing to read a 100 page rulebook (nevermind the appendices)!

GeekNights PAX South 2016 Schedule

Friday December 18, 2015

We have THREE panels at PAX South 2016!

Atari Game Design
Saturday, January 30th at 11:30am
Bobcat Theatre

Game design is a wide subject. The best approach to mastering it is to focus on the fundamentals, and what better place to do that than with Atari 2600 games? Join us for a deep game design analysis of classic competitive Atari games like Outlaw, and how their core concepts extend to modern games. When you can literally count the pixels with your eyes, and the code will fit in your calculator, the core principles of good (and bad) design become starkly apparent.


Scared Yet: A Discussion of Horror in Games

Saturday, January 30th at 5:30pm
Bobcat Theatre

Jump scare! Kris Straub (Broodhollow, Candle Cove) and a panel of esteemed horror and video game enthusiasts hold an informal roundtable on where fear works best in gaming, and where it doesn't make the cut. Come for the frightening… stay for the enlightening! Nope, that was bad. Please delete that.

Kris Straub [Chainsawsuit], Susan Arendt [Managing Editor, GamesRadar], Dabe Alan [Penny Arcade], Brandon Rym DeCoster [Producer, GeekNights]


Designing Game Rules

Sunday, January 31st at 1:00pm
Bobcat Theatre

The rules of a game literally define it. In videogames, they are intrinsic limitations. In tabletop, players must enforce them. In all games, players need to learn them. There are good and bad ways to teach a game. From awful tutorials to unparseable rulebooks, elegant demos to hour-long slogs, join us for a mechanical discussion of how game rules are (and should be) written, how players learn games, and why so few people are willing to read a 100 page rulebook (nevermind the appendices)!

Live at PAX South 2016

Wednesday December 2, 2015

We have two panels at PAX South 2016!

Atari Game Design
Saturday, January 30th at 1:00pm
Bobcat Theatre

Game design is a wide subject. The best approach to mastering it is to focus on the fundamentals, and what better place to do that than with Atari 2600 games? Join us for a deep game design analysis of classic competitive Atari games like Outlaw, and how their core concepts extend to modern games. When you can literally count the pixels with your eyes, and the code will fit in your calculator, the core principles of good (and bad) design become starkly apparent.

Designing Game Rules
Sunday, January 31st at 1:00pm
Bobcat Theatre

The rules of a game literally define it. In videogames, they are intrinsic limitations. In tabletop, players must enforce them. In all games, players need to learn them. There are good and bad ways to teach a game. From awful tutorials to unparseable rulebooks, elegant demos to hour-long slogs, join us for a mechanical discussion of how game rules are (and should be) written, how players learn games, and why so few people are willing to read a 100 page rulebook (nevermind the appendices)!

GeekNights PAX Prime Schedule

Tuesday August 18, 2015

GeekNights will be live at PAX Prime 2015! These constitute our 33rd and 34th consecutive panels or lectures at PAXes since 2008. Both are brand new never-before-seen experiences for senses.

The Far Future of Gaming
Sunday Aug 30 @ 1:00pm
Sphinx Theatre

Few industries, even on the bleeding edge, are able to make accurate projections even ten years into the future. At thirty years out, all bets are off. Games are no exception. Accelerating technology, evolving design, even entirely new mediums, spring suddenly into being. You probably have some sense of what the next few years hold for games. But what about the next 30? The next 100? Could gaming in 2015 have been predicted from gaming in 1985? What drives it? What will hold it back?

Rym DeCoster [Producer, GeekNights]
Scott Rubin [Host, GeekNights]
Luke Crane [Community Manager for Games, Kickstarter]
Catt Small [UX and Game Designer, Brooklyn Gamery]
Josephine Fu [Lead Game Producer, Date Nighto]
Emily Compton [3D Animator, What Pumpkin]

Sports are Games
Monday Aug 31 @ 4:00pm
Sphinx Theatre

Gaming live streams are some of the most popular television programs in the US. There are entire TV networks covering gaming that have existed for decades. Yet, many self-described gamers will eschew "Football" and "Ice Hockey" as being somehow distinct from "DOTA 2" and "CounterStrike." We even like to use the term "esport" to separate them from "sports." Sports and "esports" are fundamentally the same. American Football is frighteningly like a distributed turn-based strategy game. Esports, regular sports: it's all just sports.

Rym DeCoster [Producer, GeekNights]
Scott Rubin [Host, GeekNights]

Online Story-Driven Games
Wednesday Sep 2 @ 7:00pm

After PAX, don't forget that Rym will be lecturing at CHIFOO in Portland! Games don't just have UX: games are UX.

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