STAR WARS has returned, and we have things to say. From the cinematic homage to Poe's thirst, we review Star Wars VII: The Force Awakens tonight on GeekNights. You may recall our ancient Star Wars episode as well. In STAR WARS news, STAR WARS: Rebellion awakens from Fantasy Flight, and STAR WARS: Episode VIII is delayed (not that many people realized) to Christmas 2017.
Tonight on GeekNights, much as we did with the ongoing Adventure Time series, we review the many episodes of My Little Pony: Friendship is Magic that have come out since our original 2011 review of the show. It's still good (not as good as the comics, but still good), and we're still into it. In the news, Netflix puts anime in its correct non-anime categories, Lupin III continues to be most excellent of late, culminating in The Italian Game, and Pokemon celebrates its 20th anniversary with some off-the-hook stuff.
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Tonight on GeekNights, in light of the recent (likely boosted fission) nuclear test by North Korea, we talk about the mechanics, science, and engineering around nuclear weapons. In the news, there are solid rumors of a small iPhone 6c or 7c, the loss of TRS jacks from the iPhone 7 seems all but certain, and your Nvidia video card is keeping your incognito tabs around.
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Tonight on GeekNights, returning from holidays, weddings, vacations, parties, Utena episode preproduction, and early spring, we talk about all the games we've been playing lately. Fantasy Football (Wonderbolts just won the Superbowl), Towerfall, Risk of Rain, Mottainai, Rocket League (online and at a LAN party), Civ V against humans, and more. The Burning Wheel Codex cometh. Netrunner's rules have changed significantly. The PS4 has some strange failings when attempting to do local multiplayer. We'll be live at PAX South with three panels!
Thank you PAX South! We had a great time. Two of our three panels filled to capacity, and we expect the final one today to do so as well! We hope you'll join us for Designing Game Rules. We'll see many of you at MAGFest and PAX East soon!
The games we showcased were Outlaw, Maze Craze, Slot Racers, and Combat. The room filled, so for those of you turned away, hopefully we'll have video soon.
This is the Five Nights at Freddy's analysis I kept referencing. The room also filled, so stay tuned for video if you missed it!
Designing Game Rules
Sunday, January 31st at 1:00pm
Why Five Nights at Freddy's is Scary
Five Nights at Freddy's is undeniably scary. While it relies on jumpscares, notice that it uses them not to scare you along the way, but more to condition you for much greater and sustained fright and paranoia. FNAF is a clever, well-designed, simple horror game that in many ways has redefined horror games as a genre.
What exactly makes Five Nights at Freddy's so scary? What game mechanics does it employ to do this?
Book Club - The Eye of the World
If and when you go to the book store, you hang in the nerdy sci-fi/fantasy/graphic novel section. That's how geeks do. And in that section there are certain books you see over and over again. Certain book series that are ever-present.
There's the Lord of the Rings. There are all the D&D Forgotten Realms and Dragonlance books. There's Foundation, Earthsea, Culture, Thomas Covenant, Harry Potter, Game of Thrones, and so many more.
They are really popular and famous series for a reason. Now, nobody is going to say that you must read them all, since they aren't all good. But they are all incredibly famous for a reason, so it should be good to know about them, even if reading them isn't in the cards.
And that brings us to the ridiculously famous Wheel of Time series. We knew very little about it other than that the books were very large, and it was a very famous series of fantasy novels. It was thus our nerdly duty to select the first of these books for our club selection.