Live at PAX East 2017!

Friday February 3, 2017

Hot on the trail of our talk at PAX South (on Grinding), we're on our way to PAX East 2017 to talk about Winning!

Play (Dirty) to Win
Friday 3/10 6:00pm
Bumblebee Theatre

Ostensibly, you play games to win. (Assuming we're talking about competitive games: you're not playing to "win" Dungeons & Dragons... are you?) But are really? Shouldn't you be winning a lot more often? Maybe you should try that cheap strategy you've heard about. Punch below the belt. Memorize the deck. Read the FAQ. What's the line between playing to win and cheating? Is "playing dirty" even really a thing? Come for the degenerate strategies, stay for the soul-crushing revelations on winning.

GeekNights Live at PAX South 2017

Friday January 13, 2017

We will be giving one talk at the Penny Arcade Expo South!

Grind Mechanics in Games
Friday 1/27 4:00pm
Cactus Theatre

We've all experienced it. We've all complained about it. Some of us secretly love it. But ask 100 people what it actually IS, and you'll get 40 different answers. Join us for a mechanical discussion of what "grinding" really means in games. Is it necessary for a "classic MMO?" Is it part of the genre of a "JRPG?" Does it exist in board games? Is it bad? Is it good? Is it necessary? Part storytelling, part game design, part game theory: let's explore the grind from all angles.

Thank you GaymerX East!

Tuesday November 15, 2016

Thank you to everyone who came to GaymerX East 2016, whether you saw our panel or not! We presented "Writing Game Rules" on Sunday. If you missed, it, you're in luck, because video of essentially the same talk from PAX is on youtube!

Designing Game Rules

GeekNights Live at PAX West 2016

Saturday July 9, 2016

GeekNights will be performing live at PAX West 2016!

The Grind
Saturday, Sept 3rd
5:00pm
Chicken Theatre

The Grind. We've all experienced it. We've all complained about it. Some of us secretly love it. But ask 100 people what it actually IS, and you'll get 40 different answers. Join us for a mechanical discussion of what "grinding" really means in games. Is it necessary for a "classic MMO?" Is it part of the genre of a "JRPG?" Does it exist in board games? Is it bad? Is it good? Is it necessary? Part storytelling, part game design, part game theory: let's explore the grind from all angles.

See our panel at PAX East!

Tuesday March 3, 2015

Come see us at PAX East 2015! We've got an awesome panel called What is Losing?!

What is Losing
Friday, March 6th
4:30pm
Bumblebee Theatre

The point of a game is to win. Or is it? Can you "win" Gone Home or The Stanley Parable? Is losing a game of Dwarf Fortress the same as losing a game of chess? Why is Super Meat Boy's difficulty exciting, while Silver Surfer's is painful? Does one lose Monopoly due to player skill, or because you flipped the table? What if we played games that focused not on the "narrative of victory," but instead on the "narrative of failure?" Do games need to have a way to "lose" in the first place?

Afterward, we will be able to answer some questions in the hall and hang out with you guys before we head back to Tabletop Freeplay!

GeekNights in Australia - PAX AUS 2013

Monday April 22, 2013

We are happy to announce that we are presenting at PAX Australia this year!

Beyond Dungeons & Dragons
Friday, July 19th
1:00pm - Wombat theatre

This will be our 23rd PAX panel/lecture! While you wait for July, check out some of our previous PAX lectures!

Videos from PAX - The Triple Threat

Monday March 28, 2011

We've been diligently working to get some of our lectures/panels online for the benefit of our many listeners who can not make it to the conventions we frequent. I'm pleased to announce that the entirety of one from PAX East 2011 is now available for your viewing pleasure in Rym's Youtube channel.

So enjoy The Triple Threat: Short Subjects in Gaming.

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