Thank you Zenkaikon 2016!

Monday April 4, 2016

Live at Zenkaikon

We did three panels/lectures at Zenkaikon 2016 this past weekend! Here are some notes/links that may be relevant!

Analyzing Anime: Utena
Our youtube show: GeekNights Presents: Utena

Practical Game Theory
Two paired lectures on the topic we did at the Penny Arcade Expo:

Also cheers from Anime Boston!

We did five live shows at Anime Boston 2016! We don't have video of the new panels up yet, but see below for some slides and related videos in the meantime.

Role Playing Anime
Slides from the panel
Lecture from PAX Australia

Judge Anime By Its Cover
Video from 2013

Motivational Anime
Slides from the panel

Thank you Anime Boston 2016!

Monday March 28, 2016

Thank you Anime Boston!

We did five live shows at Anime Boston 2016! We don't have video of the new panels up yet, but see below for some slides and related videos in the meantime.

Role Playing Anime
Slides from the panel
Lecture from PAX Australia

Judge Anime By Its Cover
Video from 2013

Motivational Anime
Slides from the panel

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Live at Zenkaikon

We will also be performing live at Zenkaikon 2016 this coming weekend!

Saturday

How to Run an Anime Club
11:45am - Live 5

Analyzing Anime: Utena
3:45pm - Live 1

Practical Game Theory
4:45pm - Live 1

Live at Anime Boston and Zenkaikon

Tuesday March 22, 2016

Anime Boston

We will be performing live at Anime Boston 2016! Come say hi!

Friday

Role Playing Anime
3:00pm - Hynes Panel 206

Judge Anime By Its Cover
7:00pm - Sheraton Panel Constitution 1

Saturday

How to run an Anime Club
1:30pm - Hynes Panel 208

More Foreign Anime Openers
7:30pm - Sheraton Panel Constitution 1

Motivational Anime
9:00pm - Hynes Panel 208

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Zenkaikon

We will also be performing live at Zenkaikon 2016 the following weekend!

Saturday

How to Run an Anime Club
11:45am - Live 5

Analyzing Anime: Utena
3:45pm - Live 1

Practical Game Theory
4:45pm - Live 1

Live at Anime Boston 2016

Sunday March 13, 2016

We will be performing live at Anime Boston 2016! Come say hi!

Friday

Role Playing Anime
3:00pm - Hynes Panel 206

Judge Anime By Its Cover
7:00pm - Sheraton Panel Constitution 1

Saturday

How to run an Anime Club
1:30pm - Hynes Panel 208

More Foreign Anime Openers
7:30pm - Sheraton Panel Constitution 1

Motivational Anime
9:00pm - Hynes Panel 208

Live at MAGFest 2016

Tuesday February 16, 2016

GeekNights will be live at MAGFest 2016! Rym and/or Scott are on six panels this year! And we'll be spending the rest of our time in tabletop, the arcade (possibly DDR at 4am or so), and playing some Eclipse.

Thursday

ESports: Do they matter?
5:30pm
MAGES 2 - Chesapeake 789

Friday

Designing Game Rules
11:30am
MAGES 2 - Chesapeake 789

The Far Future of Gaming
2:30pm
MAGES 1 - Chesapeake GHI

Atari Game Design
5:30pm
MAGES 2 - Chesapeake 789

Saturday

All things CCG, LCG, TCG
11:30am
Forum - Chesapeake JKL

Overly Complicated Board Games: Phase One: Planning
1:00pm
MAGES 1 - Chesapeake GHI

Thank you PAX South 2016!

Sunday January 31, 2016

Thank you PAX South! We had a great time. Two of our three panels filled to capacity, and we expect the final one today to do so as well! We hope you'll join us for Designing Game Rules. We'll see many of you at MAGFest and PAX East soon!

Atari Game Design

The games we showcased were Outlaw, Maze Craze, Slot Racers, and Combat. The room filled, so for those of you turned away, hopefully we'll have video soon.

Scared Yet: A Discussion of Horror in Games

This is the Five Nights at Freddy's analysis I kept referencing. The room also filled, so stay tuned for video if you missed it!

Designing Game Rules
Sunday, January 31st at 1:00pm
Bobcat Theatre

Slides

PAX South 2016 - Update

Monday January 11, 2016

Atari Game Design has moved from 1:00pm on Saturday to 11:30am on Saturday! So, our full PAX South 2016 schedule is as follows.

Atari Game Design
Saturday, January 30th at 11:30am
Bobcat Theatre

Game design is a wide subject. The best approach to mastering it is to focus on the fundamentals, and what better place to do that than with Atari 2600 games? Join us for a deep game design analysis of classic competitive Atari games like Outlaw, and how their core concepts extend to modern games. When you can literally count the pixels with your eyes, and the code will fit in your calculator, the core principles of good (and bad) design become starkly apparent.


Scared Yet: A Discussion of Horror in Games

Saturday, January 30th at 5:30pm
Bobcat Theatre

Jump scare! Kris Straub (Broodhollow, Candle Cove) and a panel of esteemed horror and video game enthusiasts hold an informal roundtable on where fear works best in gaming, and where it doesn't make the cut. Come for the frightening… stay for the enlightening! Nope, that was bad. Please delete that.

Kris Straub [Chainsawsuit], Susan Arendt [Managing Editor, GamesRadar], Dabe Alan [Penny Arcade], Brandon Rym DeCoster [Producer, GeekNights]


Designing Game Rules

Sunday, January 31st at 1:00pm
Bobcat Theatre

The rules of a game literally define it. In videogames, they are intrinsic limitations. In tabletop, players must enforce them. In all games, players need to learn them. There are good and bad ways to teach a game. From awful tutorials to unparseable rulebooks, elegant demos to hour-long slogs, join us for a mechanical discussion of how game rules are (and should be) written, how players learn games, and why so few people are willing to read a 100 page rulebook (nevermind the appendices)!

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