Thank you PAX Online 2020!

Friday September 18, 2020

Thank you PAX Online for a great crowd and a great time! We had one panel this year!

Where is the Finish Line?

Friday, September 18th
2:00pm PDT (5pm EDT)
On the PAX3 channel (Goose Theatre)

If you want to see more, check out this playlist with 41 of the other PAX talks we've given over the years!

"Live" Friday at PAX Online 2020!

Wednesday September 16, 2020

We will be appearing at the Penny Arcade Expo Online on Friday!

We will be in the PAX Online Discord to answer questions and hang out with all of you during the panel. We will also be in the "continuing discussion" channel to keep chatting afterword for a while. Come say hi! Or, ask a question. This is the ONE PAX we're actually taking questions from the audience! ;)

Where is the Finish Line?

Friday, September 18th
2:00pm PDT (5pm EDT)
On the PAX3 channel (Goose Theatre)

All games must end. This is especially important for competitive games. A single-player game ends when you decide to stop playing. But a competitive game ends when someone wins. Or does it? Turns out a lot of competitive games are over before they're over. A good game can be ruined by ending too soon or too late. Too late, and you have players who have already lost trapped with nothing meaningful to do. Too soon, and you didn't even "get to the good part." If you're designing a game, how can you determine the best time for the game to end? The conditions that make it happen? Join GeekNights for a thorough examination of the common types of game ending conditions and exploration of a process to determine which one is best for your game.

PAX Online 2020

Monday August 17, 2020

We will be appearing at the Penny Arcade Expo Online! PAX Online will replace the PAXes we'd normally appear at in person this year, and we're really looking forward to playing some games with all of you! Also stick around for our brand new talk!

Where is the Finish Line?

Friday, September 18th
2:00pm PDT (5pm EDT)
On the PAX3 channel

All games must end. This is especially important for competitive games. A single-player game ends when you decide to stop playing. But a competitive game ends when someone wins. Or does it? Turns out a lot of competitive games are over before they're over. A good game can be ruined by ending too soon or too late. Too late, and you have players who have already lost trapped with nothing meaningful to do. Too soon, and you didn't even "get to the good part." If you're designing a game, how can you determine the best time for the game to end? The conditions that make it happen? Join GeekNights for a thorough examination of the common types of game ending conditions and exploration of a process to determine which one is best for your game.

We will also be at the Cruncyroll Virtual Expo with an all-new version of Judge Anime By Its Cover! Stay tuned for details on this one!

Thank you PAX East 2020!

Monday March 2, 2020

Thank you PAX East 2020!

If you caught our panel - Take Your #@*$ Turn! - on Saturday, you can download the slides here.

If you missed the panel, there's video of (mostly) the same panel from PAX Unplugged! We also have video of a ton of our other talks from other PAXes! If you saw us at PAX South, video of The 41 Tabletop Games You Must Play is on youtube, as is the completely different original 40 Tabletop Games You Must Play from PAX West!

If you are looking for slides or links from our MAGFest 2020 panels, check out the slides from "The Real Harm of Games", as well as video of the same talk (sans the doctor) from PAX East!

Good PAX. See you at the next PAX.

Live at PAX East 2020!

Saturday February 8, 2020

We will be at PAX East 2020!

Take Your #@$ Turn!
Saturday Feb 29th
11:30am
Bumblebee Theatre

We’ve all played the "30-60 minute" board game that seems to always take exactly four hours. Your definition of "a quick game" always seems to be far from what your friends think. But it doesn’t have to be this way! Join us for a lively discussion of what factors, from game design decisions to players’ interactions, cause games to take too long. We’ll then teach you, in detail, how to take your #@$ turn!

If you saw us at PAX South, video of The 41 Tabletop Games You Must Play is on youtube, as is the completely different original 40 Tabletop Games You Must Play from PAX West!

If you are looking for slides or links from our MAGFest 2020 panels, check out the slides from "The Real Harm of Games", as well as video of the same talk (sans the doctor) from PAX East!

Live at PAX South 2020

Wednesday January 15, 2020

We will be at PAX South 2020 with an all new panel!

The 41 Tabletop Games You Must Play
Friday Jan 17th
4:00pm
Bobcat Theatre

This is 41 completely different games from the original 40 Tabletop Games You Must Play from PAX West, which you can watch on youtube right now!

If you are looking for slides or links from our MAGFest 2020 panels, check out the slides from "The Real Harm of Games", as well as video of the same talk (sans the doctor) from PAX East.

Live at PAX Unplugged 2019

Monday November 18, 2019

We will be live at PAX Unplugged 2019 with two events! PAX Unplugged, if you aren't aware, is the tabletop-only PAX. This makes it, by default, the best PAX.

Learn & Play: Three Short-But-Essential Games
Friday 12/06 3:00 PM - 5:00 PM
Learn & Play Room

Why learn one game when you can learn three?! There are some games that aren’t always the "main event" at your table. They’re the warm-ups. They’re the games you play once the pizza arrives, or while you’re waiting in line for the Omegathon Finale. These kinds of games have to have certain characteristics. They have to be fast to teach, quick to play, and elegant in design. Too simple, and they’re not worth playing. Too complex, and they aren’t short anymore.

Join Rym & Scott, hosts of the GeekNights podcast, for Cockroach Poker, Ganz Schön Clever (That’s Very Clever), and Wizard! In this session, you’ll learn, and play, all three of these games!


Take Your #@*$ Turn!
Sunday 12/08 3:00 PM - 4:00 PM
Leviathan Theatre

We’ve all played the "30-60 minute" board game that seems to always take exactly four hours. Your definition of "a quick game" always seems to be far from what your friends think. But it doesn’t have to be this way! Join us for a lively discussion of what factors, from game design decisions to players’ interactions, cause games to take too long. We’ll then teach you, in detail, how to take your #@*$ turn!

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