GeekNights Community Code of Conduct

Monday November 9, 2020

Effective immediately, the GeekNights community code of conduct is no longer in draft status. Compliance with the code is mandatory for participation in our communities. We want to send a clear message that our spaces are safe for all people who themselves do not make the space unsafe for others. The code is available on GitHub, please familiarize yourself with it.

https://github.com/Apreche/geeknights-code-of-conduct/blob/1/code_of_conduct.rst

The code isn't, and can never be perfect, so it is always subject to change and improvement. Feel free to contact us using the platform of your choice to discuss changes, errors, or omissions.

While this code applies to conduct in all of our community spaces, it is currently primarily focused on our forum and our Discord server. We would love to have you join us there. Links are below.

Vote for Joe Biden

Tuesday October 27, 2020

We are in the final days of the American presidential election. It is absolutely crucial that you not only vote, but specifically vote for Joe Biden and every single Democrat on your ballot.

Voting is not a protest. It is not an expression of perfection. Voting in America is the choice to support one of two power-seeking coalitions. One of these coalitions - the Democratic Party - seeks to govern. The other - the Republican party - seeks a literal minoritarian fascist rule. This is not hyperbole.

People's live are at stake in this election. Access to health care, amidst a deadly global pandemic, is on the ballot. LGBT+ rights are on the ballot. People will die if the Republicans win this election. If you think that's hyperbolic, you are approaching this from a position of extreme privilege. There is no such thing as a "protest vote." To abstain is to support the status quo.

Make a plan to vote. Execute that plan. If you can vote early, do it. If you can vote in-person, do it. If you have to wait 10 hours in a miserable line in the rain, do it. Once you've voted, tell the world. Help someone you know execute their plan and vote.

-Rym

"Live" At MAGWest 2020

Sunday September 27, 2020

Hey, we are going to be live (to tape) at MAGWest 2020! We were never able to make it out where before, but under the current circumstances it finally worked out!

Play Dirty to Win
Saturday Oct 03
7pm PT (10pm ET)
Main Twitch Stream

This is a 25 minute long hyper-real focused all-new take on an old classic. We drop dense and dangerous advice on how to become a monster in games. Any games.

If you caught us at PAX Online and are looking for more, check out this playlist with 41 of the other PAX talks we've given over the years!

Thank you PAX Online 2020!

Friday September 18, 2020

Thank you PAX Online for a great crowd and a great time! We had one panel this year!

Where is the Finish Line?

Friday, September 18th
2:00pm PDT (5pm EDT)
On the PAX3 channel (Goose Theatre)

If you want to see more, check out this playlist with 41 of the other PAX talks we've given over the years!

"Live" Friday at PAX Online 2020!

Wednesday September 16, 2020

We will be appearing at the Penny Arcade Expo Online on Friday!

We will be in the PAX Online Discord to answer questions and hang out with all of you during the panel. We will also be in the "continuing discussion" channel to keep chatting afterword for a while. Come say hi! Or, ask a question. This is the ONE PAX we're actually taking questions from the audience! ;)

Where is the Finish Line?

Friday, September 18th
2:00pm PDT (5pm EDT)
On the PAX3 channel (Goose Theatre)

All games must end. This is especially important for competitive games. A single-player game ends when you decide to stop playing. But a competitive game ends when someone wins. Or does it? Turns out a lot of competitive games are over before they're over. A good game can be ruined by ending too soon or too late. Too late, and you have players who have already lost trapped with nothing meaningful to do. Too soon, and you didn't even "get to the good part." If you're designing a game, how can you determine the best time for the game to end? The conditions that make it happen? Join GeekNights for a thorough examination of the common types of game ending conditions and exploration of a process to determine which one is best for your game.

Virtual Crunchyroll Expo 2020

Thursday August 20, 2020

We will be appearing at the Virtual Crunchyroll Expo 2020! Bringing back a classic talk with a brand new twist, come see us present Judge Anime By Its Cover! It should be a good time, and we'll be around to answer questions and otherwise hang out.

Judge Anime By Its Cover
Friday Sept 4 2020
4:30pm PDT (7:30pm EDT)
On the YUZU Stage

We will, of course, also be appearing at the Penny Arcade Expo Online! PAX Online will replace the PAXes we'd normally appear at in person this year, and we're really looking forward to playing some games with all of you! Also stick around for our brand new talk!

Where is the Finish Line?
Friday, Sept 18th 2020
2:00pm PDT (5pm EDT)
On the PAX3 channel

PAX Online 2020

Monday August 17, 2020

We will be appearing at the Penny Arcade Expo Online! PAX Online will replace the PAXes we'd normally appear at in person this year, and we're really looking forward to playing some games with all of you! Also stick around for our brand new talk!

Where is the Finish Line?

Friday, September 18th
2:00pm PDT (5pm EDT)
On the PAX3 channel

All games must end. This is especially important for competitive games. A single-player game ends when you decide to stop playing. But a competitive game ends when someone wins. Or does it? Turns out a lot of competitive games are over before they're over. A good game can be ruined by ending too soon or too late. Too late, and you have players who have already lost trapped with nothing meaningful to do. Too soon, and you didn't even "get to the good part." If you're designing a game, how can you determine the best time for the game to end? The conditions that make it happen? Join GeekNights for a thorough examination of the common types of game ending conditions and exploration of a process to determine which one is best for your game.

We will also be at the Cruncyroll Virtual Expo with an all-new version of Judge Anime By Its Cover! Stay tuned for details on this one!

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