The point of a game is to win. Or is it? Can you "win" Gone Home or The Stanley Parable? Is losing a game of Dwarf Fortress the same as losing a game of chess? Why is Super Meat Boy's difficulty exciting, while Silver Surfer's is painful? Does one lose Monopoly due to player skill, or because you flipped the table? What if we played games that focused not on the "narrative of victory," but instead on the "narrative of failure?" Do games need to have a way to "lose" in the first place?
Afterward, we will be able to answer some questions in the hall and hang out with you guys before we head back to Tabletop Freeplay!
We are happy to announce that we are presenting at PAX Australia this year!
Beyond Dungeons & Dragons
Friday, July 19th
1:00pm - Wombat theatre
This will be our 23rd PAX panel/lecture! While you wait for July, check out some of our previous PAX lectures!
We've been diligently working to get some of our lectures/panels online for the benefit of our many listeners who can not make it to the conventions we frequent. I'm pleased to announce that the entirety of one from PAX East 2011 is now available for your viewing pleasure in Rym's Youtube channel.
So enjoy The Triple Threat: Short Subjects in Gaming.