GeekNights Live at PAX West 2016

Saturday July 9, 2016

GeekNights will be performing live at PAX West 2016!

The Grind
Saturday, Sept 3rd
5:00pm
Chicken Theatre

The Grind. We've all experienced it. We've all complained about it. Some of us secretly love it. But ask 100 people what it actually IS, and you'll get 40 different answers. Join us for a mechanical discussion of what "grinding" really means in games. Is it necessary for a "classic MMO?" Is it part of the genre of a "JRPG?" Does it exist in board games? Is it bad? Is it good? Is it necessary? Part storytelling, part game design, part game theory: let's explore the grind from all angles.

GeekNights Live at ConnectiCon 2016!

Thursday July 7, 2016

GeekNights is performing live at ConnectiCon 2016! Five shows!

Friday
Foreign Anime Openers
2:45pm - Phoenix

Saturday
Atari Game Design
10:00am - Dragon

More Foreign Anime Openers
7:00pm - Phoenix

Sunday
Professional Podcasting and Livestreaming
noon - Dragon

Writing Game Rules
1:15pm - Kraken

Live at PAX East 2016

Monday April 11, 2016

We are presenting at PAX East 2016! This will be our 38th lecture or panel at a PAX since 2008, and it's a good one!

Atari Game Design
Sunday, April 24 at 3:30pm
Arachnid Theatre

Game design is a wide subject. The best approach to mastering it is to focus on the fundamentals, and what better place to do that than with Atari 2600 games? Join us for a deep game design analysis of classic competitive Atari games like Outlaw, and how their core concepts extend to modern games. When you can literally count the pixels with your eyes, and the code will fit in your calculator, the core principles of good (and bad) design become starkly apparent.

Thank you Zenkaikon 2016!

Monday April 4, 2016

Live at Zenkaikon

We did three panels/lectures at Zenkaikon 2016 this past weekend! Here are some notes/links that may be relevant!

Analyzing Anime: Utena
Our youtube show: GeekNights Presents: Utena

Practical Game Theory
Two paired lectures on the topic we did at the Penny Arcade Expo:

Also cheers from Anime Boston!

We did five live shows at Anime Boston 2016! We don't have video of the new panels up yet, but see below for some slides and related videos in the meantime.

Role Playing Anime
Slides from the panel
Lecture from PAX Australia

Judge Anime By Its Cover
Video from 2013

Motivational Anime
Slides from the panel

Live at Anime Boston and Zenkaikon

Tuesday March 22, 2016

Anime Boston

We will be performing live at Anime Boston 2016! Come say hi!

Friday

Role Playing Anime
3:00pm - Hynes Panel 206

Judge Anime By Its Cover
7:00pm - Sheraton Panel Constitution 1

Saturday

How to run an Anime Club
1:30pm - Hynes Panel 208

More Foreign Anime Openers
7:30pm - Sheraton Panel Constitution 1

Motivational Anime
9:00pm - Hynes Panel 208

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Zenkaikon

We will also be performing live at Zenkaikon 2016 the following weekend!

Saturday

How to Run an Anime Club
11:45am - Live 5

Analyzing Anime: Utena
3:45pm - Live 1

Practical Game Theory
4:45pm - Live 1

Live at Anime Boston 2016

Sunday March 13, 2016

We will be performing live at Anime Boston 2016! Come say hi!

Friday

Role Playing Anime
3:00pm - Hynes Panel 206

Judge Anime By Its Cover
7:00pm - Sheraton Panel Constitution 1

Saturday

How to run an Anime Club
1:30pm - Hynes Panel 208

More Foreign Anime Openers
7:30pm - Sheraton Panel Constitution 1

Motivational Anime
9:00pm - Hynes Panel 208

Live at MAGFest 2016

Tuesday February 16, 2016

GeekNights will be live at MAGFest 2016! Rym and/or Scott are on six panels this year! And we'll be spending the rest of our time in tabletop, the arcade (possibly DDR at 4am or so), and playing some Eclipse.

Thursday

ESports: Do they matter?
5:30pm
MAGES 2 - Chesapeake 789

Friday

Designing Game Rules
11:30am
MAGES 2 - Chesapeake 789

The Far Future of Gaming
2:30pm
MAGES 1 - Chesapeake GHI

Atari Game Design
5:30pm
MAGES 2 - Chesapeake 789

Saturday

All things CCG, LCG, TCG
11:30am
Forum - Chesapeake JKL

Overly Complicated Board Games: Phase One: Planning
1:00pm
MAGES 1 - Chesapeake GHI

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