The Hiatus will end in a week

Thursday January 19, 2023

We've had the longest off-and-on hiatus recently in a while for GeekNights. You can blame Rym for that. Work travel, a ski trip, having his birthday instead of doing a show. The list goes on.

But fear not! GeekNights will return the week of Jan 30th to its former glory! In the meantime, Rym suggests you play Disco Elysium. It's if Quest for Glory, Planescape Torment, and The Communist Manifesto had a game baby.

Cheers from PAX Unplugged 2022!

Monday December 5, 2022

If you saw us for Why is this game taking four hours to play?! at PAX Unplugged, we have some resources for you!

We gave a similar talk at PAX Unplugged 2019 that is on youtube in full. The slides are also available and you are welcome to reference them. PAX has asked for direct feedback on panels, so if you were there please be sure to fill out the PAX Unplugged Panel Feedback Survey! (This is the same as the QR code in the slides).

We had a great time at Unplugged, and we hope you did too! See you at East ;)

Live at PAX Unplugged 2022

Thursday November 17, 2022

GeekNights will be live at PAX Unplugged 2022!

Why is this game taking four hours to play?!
Sunday, Dec 4th
11:30am ET
Crab God Theatre (Room 113B)

We’ve all played the '30-60 minute' board game that seems to always take exactly four hours. Your definition of 'a quick game' always seems to be far from what your friends think. But it doesn’t have to be this way! Join us for a lively discussion of what factors, from game design decisions to players’ interactions, cause games to take too long. We’ll then teach you, in detail, how to take your #@*$ turn!

Losing at PAX West 2022

Sunday September 4, 2022

GeekNights is live at PAX West 2022! If you're looking for the promised slides from the panel, today is your lucky day. As promised, these have links to the other talks we referenced!

Losing
Sunday, Sept 4th
12:30pm PT
Sasquatch Theatre (Sheraton, Level 2)

Winning is good, and losing is bad. We strive to win, and this is the basis for most of the games we play. Challenges are binary: we either overcome them, advancing the story, or fail, and must try again. But, what if we were to toss this conventional wisdom aside? Do we really only have fun when we win? Have you ever had that moment in a game where epic and total failure was the most memorable part? What kinds of games would arise if we strove to make losing, instead of winning, the point?

Live at PAX West 2022

Friday May 27, 2022

GeekNights will be live at PAX West 2022!

Losing
Sunday, Sept 4th
12:30pm PT
Sasquatch Theatre (Sheraton, Level 2)

Winning is good, and losing is bad. We strive to win, and this is the basis for most of the games we play. Challenges are binary: we either overcome them, advancing the story, or fail, and must try again. But, what if we were to toss this conventional wisdom aside? Do we really only have fun when we win? Have you ever had that moment in a game where epic and total failure was the most memorable part? What kinds of games would arise if we strove to make losing, instead of winning, the point?

Live at PAX East 2022!

Wednesday March 16, 2022

GeekNights will be live at PAX East 2022!

Atari Game Design
Thursday, April 21st
7:00pm ET
Bumblebee Theatre

Game design is a wide subject. The best approach to mastering it is to focus on the fundamentals, and what better place to do that than with Atari 2600 games? Join us for a deep game design analysis of classic competitive Atari games like Outlaw, and how their core concepts extend to modern games. When you can literally count the pixels with your eyes, and the code will fit in your calculator, the core principles of good (and bad) design become starkly apparent.

Live at PAX Unplugged 2021

Monday November 8, 2021

We (or more likely just Rym) will be live at PAX Unplugged 2021 with a new talk! We did a pilot version of this years ago at MAGFest, and this is the "real deal" version.

Rare Game Mechanics
Friday December 10
1:00pm ET
Crab God Theatre

Note that we will not be attending PAX otherwise. Rym will only be in town for the panel on Friday. So for once, we can't say "come find us in tabletop!" because we simply won't be there. We expect to have full video and slides to share, likely before the end of PAX Unplugged itself that weekend!

Creative Commons License