We will not be presenting at PAX West 2021

Tuesday July 27, 2021

As you all know, we have presented at a lot of PAXes. In fact, we've never missed a single PAX in the US since 2008. Over 13 years, 36 PAXes, and 58 panels, PAX is a huge part of our lives. We even flew to Australia twice for the first two PAXes down under. Giving a panel at PAX is something we look forward to every year, and every PAX.

We will, regrettably, not be attending or presenting at PAX West 2021.

We are not yet in a post-COVID world. The Delta variant is spreading fast. Not enough people are vaccinated. Frankly, it's too soon for a PAX.

Our official appearance policy is very simple, and we encourage you to consider it for your own personal safety. We will not attend or perform at any convention where masks or social distancing measures are required.

This is not because these measures are not effective. They are extremely important. It is because, as long as such measures are prudent and necessary, it does not seem safe or wise to attend any large indoor gathering. Especially conventions.

Stay safe, stay healthy, be careful, and we hope to see you again at a future PAX! But please, do not risk your health or safety for any convention no matter how much you miss them. It's just too soon, and the near future is too uncertain.

Live at PAX Online East 2021

Thursday June 17, 2021

GeekNights will be live at PAX Online East 2021!

Atari Game Design
Saturday July 17th
1:45pm ET
PAX2 Twitch Stream

This is all new content! We did a version at PAX East 2016 that focused on multi-player games, which you can watch on youtube, but this time we're focusing on single player Atari games. When you can literally count the pixels with your eyes, and the code will fit in your calculator, the core principles of good (and bad) design become starkly apparent.

We will be in the PAX Discord to answer questions and chat during the talk. Hope to see you there!

GeekNights Community Code of Conduct

Monday November 9, 2020

Effective immediately, the GeekNights community code of conduct is no longer in draft status. Compliance with the code is mandatory for participation in our communities. We want to send a clear message that our spaces are safe for all people who themselves do not make the space unsafe for others. The code is available on GitHub, please familiarize yourself with it.

https://github.com/Apreche/geeknights-code-of-conduct/blob/1/code_of_conduct.rst

The code isn't, and can never be perfect, so it is always subject to change and improvement. Feel free to contact us using the platform of your choice to discuss changes, errors, or omissions.

While this code applies to conduct in all of our community spaces, it is currently primarily focused on our forum and our Discord server. We would love to have you join us there. Links are below.

Vote for Joe Biden

Tuesday October 27, 2020

We are in the final days of the American presidential election. It is absolutely crucial that you not only vote, but specifically vote for Joe Biden and every single Democrat on your ballot.

Voting is not a protest. It is not an expression of perfection. Voting in America is the choice to support one of two power-seeking coalitions. One of these coalitions - the Democratic Party - seeks to govern. The other - the Republican party - seeks a literal minoritarian fascist rule. This is not hyperbole.

People's live are at stake in this election. Access to health care, amidst a deadly global pandemic, is on the ballot. LGBT+ rights are on the ballot. People will die if the Republicans win this election. If you think that's hyperbolic, you are approaching this from a position of extreme privilege. There is no such thing as a "protest vote." To abstain is to support the status quo.

Make a plan to vote. Execute that plan. If you can vote early, do it. If you can vote in-person, do it. If you have to wait 10 hours in a miserable line in the rain, do it. Once you've voted, tell the world. Help someone you know execute their plan and vote.

-Rym

"Live" At MAGWest 2020

Sunday September 27, 2020

Hey, we are going to be live (to tape) at MAGWest 2020! We were never able to make it out where before, but under the current circumstances it finally worked out!

Play Dirty to Win
Saturday Oct 03
7pm PT (10pm ET)
Main Twitch Stream

This is a 25 minute long hyper-real focused all-new take on an old classic. We drop dense and dangerous advice on how to become a monster in games. Any games.

If you caught us at PAX Online and are looking for more, check out this playlist with 41 of the other PAX talks we've given over the years!

Thank you PAX Online 2020!

Friday September 18, 2020

Thank you PAX Online for a great crowd and a great time! We had one panel this year!

Where is the Finish Line?

Friday, September 18th
2:00pm PDT (5pm EDT)
On the PAX3 channel (Goose Theatre)

If you want to see more, check out this playlist with 41 of the other PAX talks we've given over the years!

"Live" Friday at PAX Online 2020!

Wednesday September 16, 2020

We will be appearing at the Penny Arcade Expo Online on Friday!

We will be in the PAX Online Discord to answer questions and hang out with all of you during the panel. We will also be in the "continuing discussion" channel to keep chatting afterword for a while. Come say hi! Or, ask a question. This is the ONE PAX we're actually taking questions from the audience! ;)

Where is the Finish Line?

Friday, September 18th
2:00pm PDT (5pm EDT)
On the PAX3 channel (Goose Theatre)

All games must end. This is especially important for competitive games. A single-player game ends when you decide to stop playing. But a competitive game ends when someone wins. Or does it? Turns out a lot of competitive games are over before they're over. A good game can be ruined by ending too soon or too late. Too late, and you have players who have already lost trapped with nothing meaningful to do. Too soon, and you didn't even "get to the good part." If you're designing a game, how can you determine the best time for the game to end? The conditions that make it happen? Join GeekNights for a thorough examination of the common types of game ending conditions and exploration of a process to determine which one is best for your game.

Creative Commons License