"Live" At MAGWest 2020

Sunday September 27, 2020

Hey, we are going to be live (to tape) at MAGWest 2020! We were never able to make it out where before, but under the current circumstances it finally worked out!

Play Dirty to Win
Saturday Oct 03
7pm PT (10pm ET)
Main Twitch Stream

This is a 25 minute long hyper-real focused all-new take on an old classic. We drop dense and dangerous advice on how to become a monster in games. Any games.

If you caught us at PAX Online and are looking for more, check out this playlist with 41 of the other PAX talks we've given over the years!

Thank you PAX Online 2020!

Friday September 18, 2020

Thank you PAX Online for a great crowd and a great time! We had one panel this year!

Where is the Finish Line?

Friday, September 18th
2:00pm PDT (5pm EDT)
On the PAX3 channel (Goose Theatre)

If you want to see more, check out this playlist with 41 of the other PAX talks we've given over the years!

"Live" Friday at PAX Online 2020!

Wednesday September 16, 2020

We will be appearing at the Penny Arcade Expo Online on Friday!

We will be in the PAX Online Discord to answer questions and hang out with all of you during the panel. We will also be in the "continuing discussion" channel to keep chatting afterword for a while. Come say hi! Or, ask a question. This is the ONE PAX we're actually taking questions from the audience! ;)

Where is the Finish Line?

Friday, September 18th
2:00pm PDT (5pm EDT)
On the PAX3 channel (Goose Theatre)

All games must end. This is especially important for competitive games. A single-player game ends when you decide to stop playing. But a competitive game ends when someone wins. Or does it? Turns out a lot of competitive games are over before they're over. A good game can be ruined by ending too soon or too late. Too late, and you have players who have already lost trapped with nothing meaningful to do. Too soon, and you didn't even "get to the good part." If you're designing a game, how can you determine the best time for the game to end? The conditions that make it happen? Join GeekNights for a thorough examination of the common types of game ending conditions and exploration of a process to determine which one is best for your game.

Virtual Crunchyroll Expo 2020

Thursday August 20, 2020

We will be appearing at the Virtual Crunchyroll Expo 2020! Bringing back a classic talk with a brand new twist, come see us present Judge Anime By Its Cover! It should be a good time, and we'll be around to answer questions and otherwise hang out.

Judge Anime By Its Cover
Friday Sept 4 2020
4:30pm PDT (7:30pm EDT)
On the YUZU Stage

We will, of course, also be appearing at the Penny Arcade Expo Online! PAX Online will replace the PAXes we'd normally appear at in person this year, and we're really looking forward to playing some games with all of you! Also stick around for our brand new talk!

Where is the Finish Line?
Friday, Sept 18th 2020
2:00pm PDT (5pm EDT)
On the PAX3 channel

PAX Online 2020

Monday August 17, 2020

We will be appearing at the Penny Arcade Expo Online! PAX Online will replace the PAXes we'd normally appear at in person this year, and we're really looking forward to playing some games with all of you! Also stick around for our brand new talk!

Where is the Finish Line?

Friday, September 18th
2:00pm PDT (5pm EDT)
On the PAX3 channel

All games must end. This is especially important for competitive games. A single-player game ends when you decide to stop playing. But a competitive game ends when someone wins. Or does it? Turns out a lot of competitive games are over before they're over. A good game can be ruined by ending too soon or too late. Too late, and you have players who have already lost trapped with nothing meaningful to do. Too soon, and you didn't even "get to the good part." If you're designing a game, how can you determine the best time for the game to end? The conditions that make it happen? Join GeekNights for a thorough examination of the common types of game ending conditions and exploration of a process to determine which one is best for your game.

We will also be at the Cruncyroll Virtual Expo with an all-new version of Judge Anime By Its Cover! Stay tuned for details on this one!

Black Lives Matter

Tuesday June 2, 2020

Black lives matter. George Floyd was murdered by the police, as countless others have been. It would be hollow for us to do the show tonight while so many risk their safety to fight this racist injustice.

You can listen to two white guys talk about games some other night.

Tonight, consider a donation to any or all of these worthy causes:

  • Black Lives Matter Global Network
  • Reclaim the Block
  • National Bail Out
  • Black Visions Collective
  • NAACP Legal Defense and Educational Fund
  • The National Police Accountability Project
  • Color of Change Education Fund
  • Unicorn Riot
  • Campaign Zero
  • Advancement Project
  • The Marshall Project

Thank you PAX East 2020!

Monday March 2, 2020

Thank you PAX East 2020!

If you caught our panel - Take Your #@*$ Turn! - on Saturday, you can download the slides here.

If you missed the panel, there's video of (mostly) the same panel from PAX Unplugged! We also have video of a ton of our other talks from other PAXes! If you saw us at PAX South, video of The 41 Tabletop Games You Must Play is on youtube, as is the completely different original 40 Tabletop Games You Must Play from PAX West!

If you are looking for slides or links from our MAGFest 2020 panels, check out the slides from "The Real Harm of Games", as well as video of the same talk (sans the doctor) from PAX East!

Good PAX. See you at the next PAX.

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