Live at PAX Unplugged (and PAX South)

Thursday November 16, 2017

We will be live at the inaugural PAX Unplugged 2017! Some of you may be old enough to remember the workshop-style talks we gave at PAXes in the past (Mastering Game Mechanics, Practical Game Theory, and several how-to-play/win events), and this is a return to that format.

Learn and WIN: Carcassonne
Saturday Nov 18
3:30pm-5:30pm
Tabletop Tourney

Go deep on the strategy of Carcassonne with a lecture from Rym and Scott, hosts of the GeekNights podcast. Then stick around for a special single-elimination Carcassonne tournament and put those tips to work. Cut-throat competition armed with the most dangerous tools we can provide.

If you want to get a head start, check out our longstanding Play (Dirty) to Win talk from PAX East 2017, or our ancient How to Win at Games talk from PAX East 2011. Rym even did a solo version at PAX Australia 2014!

If that's not enough for you, we'll also be returning to PAX South for at least one panel!

Balance in Game Design
Friday Jan 12
4:00pm
Bobcat Theatre

See you there! And possibly in our forum!

Live at PAX Unplugged 2017

Thursday October 12, 2017

We will be live at the inaugural PAX Unplugged 2017! Some of you may be old enough to remember the workshop-style talks we gave at PAXes in the past (Mastering Game Mechanics, Practical Game Theory, and several how-to-play/win events), and this is a return to that format.

Learn and WIN: Carcassonne
Saturday 11/18
3:30pm-5:30pm
Tabletop Tourney

Go deep on the strategy of Carcassonne with a lecture from Rym and Scott, hosts of the GeekNights podcast. Then stick around for a special single-elimination Carcassonne tournament and put those tips to work. Cut-throat competition armed with the most dangerous tools we can provide.

If you want to get a head start, check out our longstanding Play (Dirty) to Win talk from PAX East 2017, or our ancient How to Win at Games talk from PAX East 2011. Rym even did a solo version at PAX Australia 2014!

Live at PAX West 2017!

Friday August 11, 2017

We are giving a talk on rage quits at PAX West 2017!

The Rage of the Quitter
Sunday Sept 3 @ 6:30pm
Hippogriff Theatre

The table gets flipped. The healer sits down in spawn and plays Rick Astley over the voice chat. The tournament ends in chaos. Friendships die. Why does the quitter rage so? This panel will explore the inglorious exits of gaming.

If you're from the future, and you're looking for the other talks we referenced during the panel at PAX, here they are:

The History of Losing
Multiplayer Losing
Why No One will Game with You

Live at PAX East 2017!

Friday February 3, 2017

Hot on the trail of our talk at PAX South (on Grinding), we're on our way to PAX East 2017 to talk about Winning!

Play (Dirty) to Win
Friday 3/10 6:00pm
Bumblebee Theatre

Ostensibly, you play games to win. (Assuming we're talking about competitive games: you're not playing to "win" Dungeons & Dragons... are you?) But are really? Shouldn't you be winning a lot more often? Maybe you should try that cheap strategy you've heard about. Punch below the belt. Memorize the deck. Read the FAQ. What's the line between playing to win and cheating? Is "playing dirty" even really a thing? Come for the degenerate strategies, stay for the soul-crushing revelations on winning.

GeekNights Live at PAX South 2017

Friday January 13, 2017

We will be giving one talk at the Penny Arcade Expo South!

Grind Mechanics in Games
Friday 1/27 4:00pm
Cactus Theatre

We've all experienced it. We've all complained about it. Some of us secretly love it. But ask 100 people what it actually IS, and you'll get 40 different answers. Join us for a mechanical discussion of what "grinding" really means in games. Is it necessary for a "classic MMO?" Is it part of the genre of a "JRPG?" Does it exist in board games? Is it bad? Is it good? Is it necessary? Part storytelling, part game design, part game theory: let's explore the grind from all angles.

GeekNights Live at PAX West 2016

Saturday July 9, 2016

GeekNights will be performing live at PAX West 2016!

The Grind
Saturday, Sept 3rd
5:00pm
Chicken Theatre

The Grind. We've all experienced it. We've all complained about it. Some of us secretly love it. But ask 100 people what it actually IS, and you'll get 40 different answers. Join us for a mechanical discussion of what "grinding" really means in games. Is it necessary for a "classic MMO?" Is it part of the genre of a "JRPG?" Does it exist in board games? Is it bad? Is it good? Is it necessary? Part storytelling, part game design, part game theory: let's explore the grind from all angles.

Live at PAX East 2016

Monday April 11, 2016

We are presenting at PAX East 2016! This will be our 38th lecture or panel at a PAX since 2008, and it's a good one!

Atari Game Design
Sunday, April 24 at 3:30pm
Arachnid Theatre

Game design is a wide subject. The best approach to mastering it is to focus on the fundamentals, and what better place to do that than with Atari 2600 games? Join us for a deep game design analysis of classic competitive Atari games like Outlaw, and how their core concepts extend to modern games. When you can literally count the pixels with your eyes, and the code will fit in your calculator, the core principles of good (and bad) design become starkly apparent.

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