Due to multiple extenuating circumstances, we've been on hiatus since PAX South. Fear not, GeekNights will return in another week. For now, just sit tight, and we'll see you again soon.
We are also returning for PAX East 2015, where we will be presenting a lecture titled "What is Losing?"
What is Losing?
Friday, March 6th
The point of a game is to win. Or is it? Can you "win" Gone Home or The Stanley Parable? Is losing a game of Dwarf Fortress the same as losing a game of chess? Why is Super Meat Boy's difficulty exciting, while Silver Surfer's is painful? Does one lose Monopoly due to player skill, or because you flipped the table? What if we played games that focused not on the "narrative of victory," but instead on the "narrative of failure?" Do games need to have a way to "lose" in the first place?
As of a few hours ago, GeekNights has an official CounterStrike: Global Offensive server!
There's no password yet, but there probably will be soon once we have critical mass. Email us or post in the thread if you find the server full. Also post in the thread if you have a particular map you want us to run in the rotation. Unless anyone objects, we'll have alltalk on most of the time, but we'll turn that off whenever we play for serious.
As it turns out, there are still lots of people who like email. As a gift to those people we are proud to announce the GeekNights email newsletter.
We'll be sending out an e-mail blast on a bi-weekly-ish basis. It will contain links to our newest podcasts and videos, and previews of what we are working on. It will also remind you of upcoming convention appearances, the current book club selection, and other meta information. To entice people to subscribe, maybe we will put some bonus content in there once in awhile.
If you think we'll forget to send it, I'll have you know that I put a repeating reminder on my calendar. Watch out!
So go ahead and subscribe to the GeekNights Newsletter if you want to.