Due to multiple extenuating circumstances, we've been on hiatus since PAX South. Fear not, GeekNights will return in another week. For now, just sit tight, and we'll see you again soon.
We are also returning for PAX East 2015, where we will be presenting a lecture titled "What is Losing?"
What is Losing?
Friday, March 6th
The point of a game is to win. Or is it? Can you "win" Gone Home or The Stanley Parable? Is losing a game of Dwarf Fortress the same as losing a game of chess? Why is Super Meat Boy's difficulty exciting, while Silver Surfer's is painful? Does one lose Monopoly due to player skill, or because you flipped the table? What if we played games that focused not on the "narrative of victory," but instead on the "narrative of failure?" Do games need to have a way to "lose" in the first place?