Tonight on GeekNights, we review a train game - 2038: Tycoons of the Asteroid Belt. We assume that you are at least somewhat familiar with train games. In the news, Scott buys some jeans, hockey season begins, China is trying to censor The NBA and Activision Blizzard.
Tonight on GeekNights, we consider Mario Maker 2 on the Nintendo Switch. In the news, Loot Crate is bankrupt, Dire Wolf Digital is bringing, among other things, Root to digital, System Shock 2's patch history is fascinating, and it's getting an "Enhanced Edition."
Tonight on GeekNights, we review Vincent Baker's The Wizard's Grimoire. It's an RPG for one player and two volunteers, and it's definitely worth playing. In the news, professional Fortnite is still amateur hour (though this probably doesn't even matter), Bethesda Bethesda'd Doom on the Switch, the Overwatch role queue is a significant maturation of professional esports, and the 8BitDo SN30 might be the one controller to rule them all.
In the news, Overwatch takes an even heavier hand with cheaters, Overwatch League moves to a division format with some local home games, Civilization VI play-by-cloud has a lot of issues (try Giant Multiplayer Robot or Play Your Damn Turn for now), Fortnite joins the list of games banned in Jordan, and people will do anything to avoid grinding in Destiny 2.
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Tonight on GeekNights, we review the delightful Cadence of Hyrule. It's basically Crypt of the Necrodancer, a roguelike rhythm game, crossed with Zelda 3: A Link to the Past. In the news, autochesses are proliferating, Pokemon finally solves the too many pokemon problem, a recent SCOTUS ruling on free speech isn't what you think it is, and Bloodstained: Ritual of the Night cometh.
Tonight on GeekNights, we review Risk of Rain and Risk of Rain 2. They both have a number of unique, interesting, and well-designed mechanics, but in the end feel more like proofs of concept than complete games. In the news, PAX West is live, MAGFest dates are announced, Fortnite banned some cheaters for a little while, but still let them into the World Cup, and Barkley 2 lost its roots.
Tonight on GeekNights, we consider the unique nature of two player games. In a non-solitaire, non-race game, one, two, three, and four+ players are radically different experiences. Two player games are in a unique and fascinating space. They devolve into either Chess, Tic Tac Toe, or Rock paper Scissors in most tabletop cases. Three player games are political in a very particular way, four or more are all basically the same... but TWO. TWO is in a class of its own.
In the news, we're still playing Auto Chess (and Rym is playing a lot of Overwatch), Unity deletes a tweet about gambling features (a timely topic), there are twists and turns in the saga of the Uniqlo Pokemon shirt contest, and Oculus Rift S/Quest will usher in an expanded VR market.