GeekNights Lectures
The Grind: PAX Prime
The Grind. We've all experienced it. We've all complained about it. Some of us secretly love it. But ask 100 people what it actually IS, and you'll get 40 different answers. Join us for a mechanical discussion of what "grinding" really means in games. Is it necessary for a "classic MMO?" Is it part of the genre of a "JRPG?" Does it exist in board games? Is it bad? Is it good? Is it necessary? Part storytelling, part game design, part game theory—let's explore the grind from all angles.
The Grind. We've all experienced it. We've all complained about it. Some of us secretly love it. But ask 100 people what it actually IS, and you'll get 40 different answers. Join us for a mechanical discussion of what "grinding" really means in games. Is it necessary for a "classic MMO?" Is it part of the genre of a "JRPG?" Does it exist in board games? Is it bad? Is it good? Is it necessary? Part storytelling, part game design, part game theory—let's explore the grind from all angles.
Content tagged with game-design
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Atari Game Design - PAX East 2016
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Atari Game Design PAX East 2016 Game design is a wide subject. The best approach …
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Designing Game Rules
April 20 2016
Designing Game Rules PAX South 2016The rules of a game literally define it. In …
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Mastering Game Mechanics
April 28 2013
Mastering Game MechanicsPresented at PAX East 2013 on Saturday in the Tabletop Theatre, our …
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Beyond Dungeons & Dragons - MAGFest X
January 16 2012
Rym and Scott of GeekNights (www.frontrowcrew.com) appeared on two panels at MagFest X, …
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