GeekNights Lectures
PAX West 2022
Winning is good, and losing is bad. We strive to win, and this is the basis for most of the games we play. Challenges are binary: we either overcome them, advancing the story, or fail, and must try again. But, what if we were to toss this conventional wisdom aside? Do we really only have fun when we win? Have you ever had that moment in a game where epic and total failure was the most memorable part? What kinds of games would arise if we strove to make losing, instead of winning, the point?
Content tagged with convention
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Learn and WIN: Carcassonne
January 16 2018
PAX Unplugged 2017 Learn and WIN: Carcassonne Go deep on the strategy of Carcassonne with …
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Play (Dirty) to Win - PAX East 2017
March 24 2017
Play (Dirty) to Win: PAX East 2017 Ostensibly, you play games to win. (Assuming we're …
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The History of Losing
August 25 2015
The History of LosingPAX Australia 2014 I presented "Losing" at PAX Australia …
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Is Gone Home a Game?
December 3 2014
Is "Gone Home" a Game?PAX Australia Rym presented "Losing" at PAX Australia 2014. This …
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PAX Australia - Death in Shadowgate
December 2 2014
Death in ShadowgatePAX Australia Rym presented "Losing" at PAX Australia 2014. This is an …
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Beyond Dungeons & Dragons - PAX Aus
December 16 2013
PAX Australia 2013Beyond Dungeons & Dragons D&D; is a great way to get into …
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Bad Games - PAX Prime 2013
September 8 2013
Bad GamesPAX Prime 2013 We’ve all played “bad” games, but what truly makes a …
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Definitions of Game - Orthogame and Idiogame
August 3 2013
Excerpted from Beyond Dungeons & Dragons at PAX AUS 2013, we take on the definition …
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Judge Anime By Its Cover
June 10 2013
Judge Anime by its CoverAnime Boston 2013You wouldn't judge a book by its …
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