MAGFest 11 - Video Game Genres

MAGFest 11 Gaming Intellectuals
Video Game Genres

Every year, Scott and I attend MAGFest not just to lecture, but also to sit as panelists alongside the rest of the MAGFest "Gaming Intellectuals" on various gaming topics. This one, from MAGFest 11 (2013), explores the very idea of genre in videogames (and games in general).

Money Making Games - MAGFest X

Rym and Scott of GeekNights (www.frontrowcrew.com) appeared on two panels at MagFest X - "Gamer Motivations" and "Money Making Games" - and also presented a lecture: "Beyond Dungeons & Dragons." In "Money Making Games," alongside Dr. Chris Hazard (who you likely know from Achron (http://www.achrongame.com/)), the many myriad issues around game design in the context of monetization, along with several tangents, are discussed. This was part of the MAGFest "Gaming Intellectuals" track of programming.

If you enjoy this, many more of our GeekNights panels and lectures from other conventions are available on Youtube: http://www.youtube.com/playlist?list=PLD03FB08 4B11A0454

PAX Prime 2011 - Highlights: Outlaw

Rym and Scott of GeekNights presented "Discover the Forgotten Masters" at PAX Prime 2011. In this lecture, they went over several largely forgotten games/genres, covering the mechanics, histories, and other factors that make them not only masterful, but ripe for being remade.

One of these games was Outlaw for the Atari 2600.

How to Win at Games - Conclusion

GeekNights presented "How to Win at Games" at PAX East 2011. As part of the lecture, they went into great detail as to how to win at "Stratego" and "Settlers of Catan." Unfortunately, as the audio device on stage failed during the lecture, the latter will not be available online.

Here is the conclusion to the panel. Apologies for the audio: it was the best that could be done. Be sure to catch the bulk of the event in this Youtube channel!

PAX East 2011 Triple Threat: The Game Makes the Community (part 1/2)

Rym and Scott of GeekNights presented three mini-panels at PAX East 2011 within "The Triple Threat: Short Subjects in Gaming." These were "MMOs are Anything But," "The Game Makes the Community," and "Dudebro: How to Win at the Internet."

This is the second of these mini panels from the Wyvern Theatre. They argue that the communities around particular games are not independent of their foci, but rather are actually direct extensions of the underlying mechanics therein. Games literally create their own communities, promoting particular behaviors as a direct result of their design.

This is part one of two for this segment of the lecture.

PAX East 2011 Triple Threat: The Game Makes the Community (part 2/2)

Rym and Scott of GeekNights presented three mini-panels at PAX East 2011 within "The Triple Threat: Short Subjects in Gaming." These were "MMOs are Anything But," "The Game Makes the Community," and "Dudebro: How to Win at the Internet."

This is the second of these mini panels from the Wyvern Theatre. They argue that the communities around particular games are not independent of their foci, but rather are actually direct extensions of the underlying mechanics therein. Games literally create their own communities, promoting particular behaviors as a direct result of their design.

This is part two of two for this segment of the lecture.

PAX East 2011 Triple Threat: The Ballad of Dudebro

Rym and Scott of GeekNights presented three mini-panels at PAX East 2011 within "The Triple Threat: Short Subjects in Gaming." These were "MMOs are Anything But," "The Game Makes the Community," and "Dudebro: How to Win at the Internet."

This is the third of these mini panels from the Wyvern Theatre. They posit that Dudebro represents a way to turn the general asshattery of Internet flame wars into a real creative force.

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