The History of Losing
PAX Australia 2014
I presented "Losing" at PAX Australia 2014. This is an excerpt from that lecture covering, essentially, single player videogames. From Super Meat Boy to Silver Surfer, Don't Shit Your Pants to The Stanley Parable, Five Nights at Freddy's to Gone Home, I consider Narratives of Victory, and Narratives of Failure.
How to Love and Hate Tabletop Games
PAX Prime 2014
How do I get into tabletop gaming? How do I talk about board games I like? How about the ones I hate? How do I find more I want to play? How do I avoid those that would waste my time? How do I preserve my hard earned dollars? Join this expert panel as they get into the details you need and want to know about board games – from how to talk like a board game enthusiast to criticize them and find a critic you like.
Senior Tabletop Editor
Luke Crane - Games Specialist - Kickstarter
Donna Prior - Professional Game Evangelist - Green Ronin
Christopher Badell - Design Director - Greater Than Games
Rym - Producer - GeekNights
Luke Crane's Burning Wheel is the game that got us into tabletop roleplaying games that weren't for all intents and purposes Dungeons & Dragons. It exemplifies role playing games as idiogames. It is a system of conflict resolution that facilitates collaborative storytelling. It makes drama happen whether you want it to or not. Burning Wheel isn't for every gamer, nor for every game. But, if you want to play out a gritty, dramatic, medieval story, there are few games that serve the purpose so well.
Threats in Games
What is a threat in the context of a game? Can they affect the outcome? A snippet from our larger Practical Game Theory at PAX East 2013, we briefly explore some aspects of threatmaking in games, and what it truly means to make a "credible" threat.