PAX West 2023

Tonight on GeekNights, we review and discuss PAX West 2023. The new venue is fantastic and it felt a lot like PAXes from the golden age of PAX. In the news, Scott suffered Airport Adventures yet made it to Chicaco, Steam (and our Steam accounts) are 20 years old, and the Unity game engine destroys itself with an actively hostile monetization model that is somehow worse than we expected from their 2022 merger with evil.
Treasure Island (2018)

Tonight on GeekNights, back from PAX Unplugged (which live streamed one of our panels), we review Marc Paquien's wonderful Treasure Island (2018), which we both played for the first time at PAX. In the news, Epic Games is taking a shot at Valve, Smash Brothers is coming, and Rastakhan's Rumble came!
PAX Unplugged HYPE!

Tonight on GeekNights, we're excited to bring some hype to the second PAX Unplugged ever! We will be there doing TWO panels: Learn & WIN Puerto Rico and The 40 Tabletop Games You Must Play. Unplugged is a full-on for-real PAX, with some highly specialized Owl Bear content, one hell of a schedule overall, and of course plenty of tabletop freeplay.
In the news, Chess is broken for humans, most of the "unfortunately" named Keyforge decks are amazing, and everything about Artifact is great except how you pay for it.
San Antonio Texas

Tonight on GeekNights, we review the city of San Antonio, Texas. We were stuck there for several days after PAX South thanks to the blizzard in the northeast canceling our flights. In the news, Microsoft is giving everyone a free upgrade to Windows 10, though won't be supporting the pirates after that. In a word, it's confusing. Meanwhile, Musk and Kalanick both say (correctly) that self-driving cars will replace human drivers, but Lyft's Green panders to the luddites in insisting that this won't happen.
Games of PAX East 2015

Tonight on GeekNights, we talk about all (except one) of the games we played at PAX East 2015 that stood out in some way. VA-11 HALL-A (Papers Please + visual novel + that bar in Idoru) looks amazing. Red7 is a solid warmup game. One More Line falls short. Videoball will be the fucking breakout game of the future (and we have formed a professional Videoball team). Morels is a solid 2-player game (one step under Battle Line, but much shorter).
In other news, Hotline Miami 2 releases to mixed reviews, Overwatch brings another chapter to the Blizzard vs Valve head-to-head, Long Live the Queen is worth playing, and we will be performing live at both Zenkaikon and Anime BostonYour text to link... this year!
Games at PAX South 2015

Tonight on GeekNights, we talk about some of the games we played at PAX South 2015! Navegadore, Sheriff of Nottingham, Doom, USCMC, Bring Your Own Book, Real Money Gampling (Cordial Minuet), Videoball (a breakout game: mark our words), and Starr Mazer.
Beyond that, Scott's been playing a bunch of Skeleton Clicker (released as Diablo 3 in the US) and Rym's been playing Five Nights at Freddy's 3. Don't forget to come see our panel at PAX East 2015 this weekend!
Losing: PAX Australia 2014

Tonight on GeekNights, we present the full audio of Rym's second PAX Australia lecture: Losing.
Winning is good, and losing is bad. We strive to win, and this is the basis for most of the games we play. Challenges are binary: we either overcome them, advancing the story, or fail, and must try again. But, what if we were to toss this conventional wisdom aside? Do we really only have fun when we win? Have you ever had that moment in a game where epic and total failure was the most memorable part? What kinds of games would arise if we strove to make losing, instead of winning, the point?
