GeekNights Lectures
Balance in Game Design
PAX South 2018
PAX South 2018
Balancing games is deceptively difficult. Even worse, there are subtle reasons why even if a game is perfectly, mathematically, demonstrably balanced, players will likely have even LESS fun. From systems like Microsoft TrueSkill or ELO rankings to everyone complaining about how overpowered Hanzo is (he’s not), join GeekNights for an exploration of how and why (and sometimes why NOT) to balance games.
Presented by Rym and Scott at PAX South 2018Content tagged with paxsouth
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Bad Games - PAX South
June 16 2015
Bad GamesPAX South 2015 We’ve all played “bad” games, but what truly makes a …
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