Why No One Will Game with You
Presented by GeekNights at PAX East 2014 on Friday at 1:00pm in the Badger Theatre.
In gaming forums around the world, variations of the same thread forever grace the front page: "Looking for a Gaming Group." Games are ubiquitous, barriers to entry are ever-lower, and the Internet (never mind conventions like PAX) provide what should be a sea of gamers ready and willing to play games with us. So why all the trouble? Why, in 2013, is it still so hard to form a gaming group? Why won't anyone play Air Hockey with me?
In exploring the "LFG" space, there are a myriad of issues which come to light. Skill gaps leave players stranded. Matchmaking systems hurt as much as they help. The longer tail of games available spreads niche audiences further into increasingly specific sub-sub-sub-genres. Play styles differ. (Indeed, in some groups it is impolite to spend more than ten seconds on one's turn, while in others spending less than ten MINUTES is the height of rudeness)!
Let's explore why it's so hard (or why it SEEMS to hard) to find people to play games!
PAX East 2011 was the second PAX East in history, and the first in the BCEC, Boston's cavernous venue. If you don't know what to expect from a Penny Arcade Expo, let alone a PAX East, this highlights montage will tell all. It's quite a thing to see. PAX is like no other convention we attend, either as simply fans or as guest speakers.
GeekNights was there with FIVE panels/lectures:
MMORPGs are Anything But http://www.youtube.com/watch?v=7cV8wCWi54U
The Game Makes the Community http://www.youtube.com/watch?v=cRlYM9F50EQ
The Ballad of Dudebro http://www.youtube.com/watch?v=u11gyD9cf5o
Game Mechanics and Mechanism Design http://www.youtube.com/watch?v=GXdfU2DoF8o
How to Win at Games http://www.youtube.com/watch?v=06bz-v5J5wc
All video was taken/edited by the GeekNights staff. (http://www.frontrowcrew.com)
Rym and Scott of GeekNights (www.frontrowcrew.com) presented "Discover the Forgotten Masters" at PAX Prime 2011. Discussing many largely forgotten games, including Sopwith, Spy vs Spy, Aerobiz, Outlaw, Metal Marines, and more, they consider what can be learned from these lost treasures, both for game players and game designers.
Rym and Scott of GeekNights (www.frontrowcrew.com) bring to you a montage of some of their highlights from PAX Prime 2011. Some games, some ponies, some panels: everything that could fit inside of the GeekNights theme song (credit as always to djpretzel (http://ocremix.org/artist/4279/djpretzel).
If you must know, the Omegathon is not included SOLELY due to the fact that, in the heat of the moment, no one on the GN staff could be arsed to break out a camera. They were too busy yelling.
Rym and Scott of GeekNights presented "Discover the Forgotten Masters" at PAX Prime 2011. In this lecture, they went over several largely forgotten games/genres, covering the mechanics, histories, and other factors that make them not only masterful, but ripe for being remade.
One of these games was Outlaw for the Atari 2600.