At PAX East 2012, Scott from GeekNights (www.frontrowcrew.com) asked Tycho to read us a story about a bear and his quest to find his missing hat. It was, shall we say, a moment.
"I Want My Hat Back" by Jon Klassen http://www.amazon.com/I-Want-My-Hat-Back/dp/0763655988
PAX East 2012 fast approaches. As the convention is sold out of three-day badges, you can bet there will be dicks out there selling fakes. Luckily: there is a sure-fire way to detect the most common type of forged badge that doesn't even require you to analyze minute details or even verify the newly added hologram.
Try to split the badge in two with your bare hands.
You will not be able to do this to a real badge.
There are some people legitimately selling their badges, and you can legitimately buy said badges from them, but don't be fooled and buy a fake! PAX will kick you out when they catch you, and you're giving your hard-earned space dollars to a bad guy.
Also, non-attendee badges (guest speaker, VIP, etc...) aren't even transferable in the first place. Do you really think a bona fide VIP of the con is selling their own badge on the up and up? Hint: they're not.
We at GeekNights love PAX: it's literally our favorite binary constellation of conventions in the yearly convention circuit. We present every year both East and Prime. Help us help PAX help you not get ripped off!
Not pumped enough already for PAX? Bide your time with some highlights from previous paces (paxes, paxis, whatever).
PAX East 2011: http://www.youtube.com/watch?v=nc1KHRkJMwY
PAX Prime 2011: http://www.youtube.com/watch?v=v09HnzmuO68
We're also presenting two events at PAX East 2012. Come by and say hi!
GeekNights Boardgame Workshop Tabletop Worskhop Theatre Friday 6:00pm - 8:00pm Dive into tabletop gaming! Rym and Scott (GeekNights) are here to teach you to play (and more importantly, to win). Agricola is a super popular resource management game with little wooden animals and surprising strategic depth. Carcassonne is a classic tile-laying area control game that teaches the fundamentals of optimal play and point denial. We're here to teach you both -- first the rules, then the strategy -- in a hands-on workshop with no experience necessary.
Let's Play Money Making Games Cat Theatre Saturday 4:30pm - 5:30pm Games can make their money many ways, but how do these models affect, intentionally or not, the design choices of the game makers themselves? What about the players? Do you play a game differently depending on how you paid for it? Free to play, pay once, subscription, or silly hats, what do these different models mean to games at their core? Only ten rupees; hopefully you won't have to pay the door repair charge.
PAX East 2011 was the second PAX East in history, and the first in the BCEC, Boston's cavernous venue. If you don't know what to expect from a Penny Arcade Expo, let alone a PAX East, this highlights montage will tell all. It's quite a thing to see. PAX is like no other convention we attend, either as simply fans or as guest speakers.
GeekNights was there with FIVE panels/lectures:
MMORPGs are Anything But http://www.youtube.com/watch?v=7cV8wCWi54U
The Game Makes the Community http://www.youtube.com/watch?v=cRlYM9F50EQ
The Ballad of Dudebro http://www.youtube.com/watch?v=u11gyD9cf5o
Game Mechanics and Mechanism Design http://www.youtube.com/watch?v=GXdfU2DoF8o
How to Win at Games http://www.youtube.com/watch?v=06bz-v5J5wc
All video was taken/edited by the GeekNights staff. (http://www.frontrowcrew.com)
GeekNights presented "How to Win at Games" at PAX East 2011. As part of the lecture, they went into great detail as to how to win at "Stratego" and "Settlers of Catan." Unfortunately, as the audio device on stage failed during the lecture, the latter will not be available online.
Here is the conclusion to the panel. Apologies for the audio: it was the best that could be done. Be sure to catch the bulk of the event in this Youtube channel!
The final GeekNights lecture from PAX East 2011, we discuss winning (and not the Charlie Sheen kind). Specifically, we discuss how one actually wins at games, what winning really means, and why so few people are very good at it. In the words of Herm Edwards: "You play to win the game."
A warning: out primary audio device failed near the very end of the video, forcing us to switch to the backup. The last ten minutes of the lecture will be available as soon as we can master said audio to be reasonably understandable.
PAX Enforcers are more professional than the "real" professionals. We at GeekNights salute you.
For reference, this was before our Game Mechanics and Mechanism Design panel at PAX East 2011. We were "out of breath" due to the (obviously) awesome Enforcer running the room playing the Blues Brothers intro music while we ran through the audience high-fiving everyone.
Rym and Scott of GeekNights presented three mini-panels at PAX East 2011 within "The Triple Threat: Short Subjects in Gaming." These were "MMOs are Anything But," "The Game Makes the Community," and "Dudebro: How to Win at the Internet."
This is the second of these mini panels from the Wyvern Theatre. They argue that the communities around particular games are not independent of their foci, but rather are actually direct extensions of the underlying mechanics therein. Games literally create their own communities, promoting particular behaviors as a direct result of their design.
This is part one of two for this segment of the lecture.