Quitting: MAGFest 2017

Quitting: MAGFest 2017

Ragequit isn't the only form of quitting. People stop playing games for a huge range of reasons. They get bored, they get frustrated, they get distracted, they sometimes literally just forget. It seems simple, but it isn't. Quitting is an option that's there whether the game designer wants it or not, an instrinsic mechanic of all games, and it's a far deeper topic than you might expect.

Presented by GeekNights at Magfest 2017 as part of the MAGES track.

MAGFest Gaming Intellectuals - Video Game Ethics

MAGFest Gaming Intellectuals
Video Game Ethics

Every year, Scott and I attend MAGFest not just to lecture, but also to sit as panelists alongside the rest of the MAGFest "Gaming Intellectuals" on various gaming topics.

Is it truly ethical to design a game to be addictive, or is "addictiveness" simply a sign of good design? Do games change us in more ways than we might realize? Is regulation on the horizon (as we have already seen arising in Japan), a good idea, or even truly possible? How are games different from other media?

MAGFest 11 - Video Game Genres

MAGFest 11 Gaming Intellectuals
Video Game Genres

Every year, Scott and I attend MAGFest not just to lecture, but also to sit as panelists alongside the rest of the MAGFest "Gaming Intellectuals" on various gaming topics. This one, from MAGFest 11 (2013), explores the very idea of genre in videogames (and games in general).

Beyond Candyland - MAGFest 11

Beyond Candyland
MAGFest 11

When most people think of board games, they imagine Monopoly, LIFE, Candyland, Pop-o-Matic Trouble, or perhaps Risk: games primarily of luck. There are, however, board games of skill that you've likely never heard of. Carcassonne and Settlers of Catan may have appeared on the Xbox, but these are just the tip of the iceberg.

Moreso, despite playing a multitude of games, many people never really move beyond Candy Land. Sure, they're playing games that are (in theory) much more complex than Candy Land, but do they truly progress? Move up the ladder and explore the next level of gaming, game design, and play. These aren't the games you played as a child.

Super Art Fight at MAGFest XI

Time lapse video of Super Art Fight at MAGFest XI which took place on Saturday, January 5, 2013 at the Gaylord National Hotel and Convention Center in National Harbor, Maryland.

Now all of you listeners who never went to see Super Art Fight like we told you can get a small taste of what it's all about.

Music is "Bare Knuckle Blitz" by WillRock from Overclocked Remix http://ocremix.org/remix/OCR02250/

Recorded using a GoPro HD Hero 2

MAGFest X Highlights

As you know, GeekNights (www.frontrowcrew.com) was in force at MAGFest X with two panels, a lecture, copious amounts of alcohol, and four days of 24/7 gaming! We present for your consideration some highlights.

Our coverage of MAGFest X: http://frontrowcrew.com/geeknights/20120112/magfest-x/

Beyond Dungeons & Dragons: http://www.youtube.com/watch?v=YtUgtX3ncTk

Money Making Games: http://www.youtube.com/watch?v=fFfkPlHjyLA

All footage taken by us with two very important exceptions! Special thanks to PAX Community DVD! (http://www.paxcommunitydvd.net/)

Nobou Colossus Roaring: http://www.youtube.com/watch?v=iBYjlggRLPE

One Ups Concert footage: http://www.youtube.com/watch?v=uNDMPAdkmhI

Money Making Games - MAGFest X

Rym and Scott of GeekNights (www.frontrowcrew.com) appeared on two panels at MagFest X - "Gamer Motivations" and "Money Making Games" - and also presented a lecture: "Beyond Dungeons & Dragons." In "Money Making Games," alongside Dr. Chris Hazard (who you likely know from Achron (http://www.achrongame.com/)), the many myriad issues around game design in the context of monetization, along with several tangents, are discussed. This was part of the MAGFest "Gaming Intellectuals" track of programming.

If you enjoy this, many more of our GeekNights panels and lectures from other conventions are available on Youtube: http://www.youtube.com/playlist?list=PLD03FB08 4B11A0454

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