Mastering Game Mechanics
Presented at PAX East 2013 on Saturday in the Tabletop Theatre, our 21st PAX panel/lecture, in "Mastering Game Mechanics" we take you through a variety of "game mechanics" and consider their use and purpose.
Despite the staggeringly vast variety of games out there in the world, they draw primarily from a core set of basic mechanics. Many games which at first seem very different share fundamental design patterns, subgames, and strategies. What is a “draft,” and more importantly, what is its true function? Where to rondels come into play? What is the purpose of an arbitrary decision? What does “skill based movement” mean for a game? Are all auctions created equally?
Whether you are a player, maker, or even simply observer of games, understanding these core components will provide a surprising degree of insight into their nature. Join us in our 21st PAX panel to explore the nature, lexicon, design, and strategy of game mechanics, drawing from videogames, board games, even role playing games and sports.
This is a snippet of discussion prior to the recording of an unrelated show, where we were discussing the current book club book. After describing the basic premise, Scott goes on to point out that "I used to be an Adventurer, but I took an arrow to the knee" and its ilk (made famous by Skyrim and the resultant memes) seem to come originally from this very book. It may be a coincidence though. We then discuss the mechanics of an arrow going into one's knee.