PAX East 2012 was the third PAX East in history. We were there lecturing, hanging out, and most importantly: gaming! PAX East (and PAX Prime) are the highlights of our year every year. They're like no other cons! Be sure to check out the PAX East 2011 highlights too!
The song is a Chuck Dodgers OverClocked Remix (http://www.ocremix.org/) LaserDance (http://ocremix.org/remix/OCR00132/)
PAX East 2011 was the second PAX East in history, and the first in the BCEC, Boston's cavernous venue. If you don't know what to expect from a Penny Arcade Expo, let alone a PAX East, this highlights montage will tell all. It's quite a thing to see. PAX is like no other convention we attend, either as simply fans or as guest speakers.
GeekNights was there with FIVE panels/lectures:
MMORPGs are Anything But http://www.youtube.com/watch?v=7cV8wCWi54U
The Game Makes the Community http://www.youtube.com/watch?v=cRlYM9F50EQ
The Ballad of Dudebro http://www.youtube.com/watch?v=u11gyD9cf5o
Game Mechanics and Mechanism Design http://www.youtube.com/watch?v=GXdfU2DoF8o
How to Win at Games http://www.youtube.com/watch?v=06bz-v5J5wc
All video was taken/edited by the GeekNights staff. (http://www.frontrowcrew.com)
As you know, GeekNights (www.frontrowcrew.com) was in force at MAGFest X with two panels, a lecture, copious amounts of alcohol, and four days of 24/7 gaming! We present for your consideration some highlights.
Our coverage of MAGFest X: http://frontrowcrew.com/geeknights/20120112/magfest-x/
Beyond Dungeons & Dragons: http://www.youtube.com/watch?v=YtUgtX3ncTk
Money Making Games: http://www.youtube.com/watch?v=fFfkPlHjyLA
All footage taken by us with two very important exceptions! Special thanks to PAX Community DVD! (http://www.paxcommunitydvd.net/)
Nobou Colossus Roaring: http://www.youtube.com/watch?v=iBYjlggRLPE
One Ups Concert footage: http://www.youtube.com/watch?v=uNDMPAdkmhI
Burning Apocalypse con (http://www.burningwheel.org/?page_id=111) showcased the triumphs of tabletop role playing game design from the minds of Luke Crane and Vincent Baker.
Here, Rym and Scott of GeekNights (www.frontrowcrew.com) asked the question "How did you find Burning Wheel?", and the answers are herein.
Thanks to The Al Holbrook Band for their song "Burning Wheel" - http://www.facebook.com/pages/The-Al-Holbrook-Band/268856187844.
We have some related GeekNights content for those interested in more:
Interview with Luke Crane: http://frontrowcrew.com/geeknights/20061031/interview-with-luke-crane/
BAC Interview with Luke Crane: http://frontrowcrew.com/geeknights/20111108/burning-apocalypse-con-with-luke-crane/
Two episodes about Burning Wheel: http://frontrowcrew.com/geeknights/20060214/ubercon-and-burning-wheel/ http://frontrowcrew.com/geeknights/20071002/the-burning-wheel/
GeekNights presented "How to Win at Games" at PAX East 2011. As part of the lecture, they went into great detail as to how to win at "Stratego" and "Settlers of Catan." Unfortunately, as the audio device on stage failed during the lecture, the latter will not be available online.
Here is the conclusion to the panel. Apologies for the audio: it was the best that could be done. Be sure to catch the bulk of the event in this Youtube channel!
The final GeekNights lecture from PAX East 2011, we discuss winning (and not the Charlie Sheen kind). Specifically, we discuss how one actually wins at games, what winning really means, and why so few people are very good at it. In the words of Herm Edwards: "You play to win the game."
A warning: out primary audio device failed near the very end of the video, forcing us to switch to the backup. The last ten minutes of the lecture will be available as soon as we can master said audio to be reasonably understandable.
Rym and Scott of GeekNights presented three mini-panels at PAX East 2011 within "The Triple Threat: Short Subjects in Gaming." These were "MMOs are Anything But," "The Game Makes the Community," and "Dudebro: How to Win at the Internet."
This is the second of these mini panels from the Wyvern Theatre. They argue that the communities around particular games are not independent of their foci, but rather are actually direct extensions of the underlying mechanics therein. Games literally create their own communities, promoting particular behaviors as a direct result of their design.
This is part one of two for this segment of the lecture.