Spotting Counterfeit PAX Badges

PAX East 2012 fast approaches. As the convention is sold out of three-day badges, you can bet there will be dicks out there selling fakes. Luckily: there is a sure-fire way to detect the most common type of forged badge that doesn't even require you to analyze minute details or even verify the newly added hologram.

Try to split the badge in two with your bare hands.

You will not be able to do this to a real badge.

There are some people legitimately selling their badges, and you can legitimately buy said badges from them, but don't be fooled and buy a fake! PAX will kick you out when they catch you, and you're giving your hard-earned space dollars to a bad guy.

Also, non-attendee badges (guest speaker, VIP, etc...) aren't even transferable in the first place. Do you really think a bona fide VIP of the con is selling their own badge on the up and up? Hint: they're not.

We at GeekNights love PAX: it's literally our favorite binary constellation of conventions in the yearly convention circuit. We present every year both East and Prime. Help us help PAX help you not get ripped off!

Not pumped enough already for PAX? Bide your time with some highlights from previous paces (paxes, paxis, whatever).

PAX East 2011: http://www.youtube.com/watch?v=nc1KHRkJMwY

PAX Prime 2011: http://www.youtube.com/watch?v=v09HnzmuO68

We're also presenting two events at PAX East 2012. Come by and say hi!

GeekNights Boardgame Workshop Tabletop Worskhop Theatre Friday 6:00pm - 8:00pm Dive into tabletop gaming! Rym and Scott (GeekNights) are here to teach you to play (and more importantly, to win). Agricola is a super popular resource management game with little wooden animals and surprising strategic depth. Carcassonne is a classic tile-laying area control game that teaches the fundamentals of optimal play and point denial. We're here to teach you both -- first the rules, then the strategy -- in a hands-on workshop with no experience necessary.

Let's Play Money Making Games Cat Theatre Saturday 4:30pm - 5:30pm Games can make their money many ways, but how do these models affect, intentionally or not, the design choices of the game makers themselves? What about the players? Do you play a game differently depending on how you paid for it? Free to play, pay once, subscription, or silly hats, what do these different models mean to games at their core? Only ten rupees; hopefully you won't have to pay the door repair charge.

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