PAX Prime 2011: Highlights - Spy vs Spy and Sopwith

Rym and Scott of GeekNights (www.frontrowcrew.com) presented "Discover the Forgotten Masters" at PAX Prime 2011. Discussing many largely forgotten games, including Sopwith, Spy vs Spy, Aerobiz, Outlaw, Metal Marines, and more, they consider what can be learned from these lost treasures, both for game players and game designers.

PAX Prime 2011 - Highlights: Outlaw

Rym and Scott of GeekNights presented "Discover the Forgotten Masters" at PAX Prime 2011. In this lecture, they went over several largely forgotten games/genres, covering the mechanics, histories, and other factors that make them not only masterful, but ripe for being remade.

One of these games was Outlaw for the Atari 2600.

How to Win at Games - Conclusion

GeekNights presented "How to Win at Games" at PAX East 2011. As part of the lecture, they went into great detail as to how to win at "Stratego" and "Settlers of Catan." Unfortunately, as the audio device on stage failed during the lecture, the latter will not be available online.

Here is the conclusion to the panel. Apologies for the audio: it was the best that could be done. Be sure to catch the bulk of the event in this Youtube channel!

How to Win at Games

The final GeekNights lecture from PAX East 2011, we discuss winning (and not the Charlie Sheen kind). Specifically, we discuss how one actually wins at games, what winning really means, and why so few people are very good at it. In the words of Herm Edwards: "You play to win the game."

A warning: out primary audio device failed near the very end of the video, forcing us to switch to the backup. The last ten minutes of the lecture will be available as soon as we can master said audio to be reasonably understandable.

Game Mechanics and Mechanism Design

  • Saturday July 30, 2011
  • #pax

GeekNights presented three lectures at PAX East 2011, among them "Game Mechanics and Mechanism Design." Here, Rym and Scott introduce the audience to the bare basics of Game Theory so as to be able to explain how important a field of study called "Mechanism Design" should be (but isn't) to gaming and game design.

In short summary, "Mechanism Design" is the study of games from an interested perspective. That is to say, that the game designer has a vested interest in the play and outcome of the game. In many ways, games are mind control. It is in the best interest of game players and game designers to understand how this works and what effects it can have.

Radio Free Equestria p001 - The Economy

Coming to you live from the Everfree Forest, it's Radio Free Equestria!

Rym and Scott, the hosts of GeekNights (www.frontrowcrew.com), launch the first pilot of Radio Free Equestria, bringing you the news and commentary our dear Princess Celestia doesn't want you to see! My Little Pony: Friendship is Magic, but power reigns supreme.

In this, the first pilot episode, our hosts discuss the economy of the Principality of Equestria.

The fullness of the GeekNights/FRC Forum love of the Ponies can be seen easily at http://forum.frontrowcrew.com/comments.php?DiscussionID=7983.

PAX East 2011 Triple Threat: The Ballad of Dudebro

Rym and Scott of GeekNights presented three mini-panels at PAX East 2011 within "The Triple Threat: Short Subjects in Gaming." These were "MMOs are Anything But," "The Game Makes the Community," and "Dudebro: How to Win at the Internet."

This is the third of these mini panels from the Wyvern Theatre. They posit that Dudebro represents a way to turn the general asshattery of Internet flame wars into a real creative force.

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