PAX Prime 2012: On the Ethics of Mind Control
At PAX Prime 2012, we presented three mini lectures as part of Short Subjects in Gaming on Friday in the Wolfman Theater.
"On the Ethics of Mind Control," the third and final of these, and discusses the possibly uncomfortable questions surrounding the ethical considerations of game design. Is it truly ethical to design a game to be addictive, or is "addictiveness" simply a sign of good design? Do games change us in more ways than we might realize? Is regulation on the horizon, a good idea, or even possible? How are games different from other media (or are they different at all)?