GeekNights Lectures
Presented at PAX Unplugged 2025. We've all been there. You're an hour into a three-hour game and someone says the dreaded words. "Can you hand me the rule book?" You messed something up. You moved the provost too far or not far enough or you don't even know what the provost is. Or maybe someone bumps the table and you don't know where all the cubes were. Or you messed up the endgame scoring. We've all had a tabletop game CRASH, but what does that mean mechanically? Are some games more or less prone to rules failures? How should game designers take errors into account?
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Designing for Spectators - Super MAGFest 2026
February 24 2026
Most game design discussion focuses on the players. But some of the most popular games …
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Game Mechanics in Tabletop Design
February 2 2026
Game Mechanics in Tabletop DesignPAX East 2025Despite the staggeringly vast variety of games …
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Mastering Game Mechanics: Auctions and Bidding
September 5 2025
Mastering Game Mechanics: Auctions and BiddingPAX West 2025Tabletop games are usually defined by …
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Every Game is the Same Game (Rym Edition)
July 25 2025
Every Game is the Same Game (Rym Edition)Zenkaikon 2025How often do you describe …
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The Everlasting Game
July 4 2025
The Everlasting GamePAX East 2025Most games are worth a few plays but you …
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Games You Can't Play
September 10 2023
Games You Can't Play PAX West 2023 Games disappear. Some forever. There are …
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Losing - PAX West 2022
September 10 2022
Losing PAX West 2022 Winning is good, and losing is bad. We strive …
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Rare Game Mechanics - PAX Unplugged 2021
December 12 2021
Rare Game Mechanics PAX Unplugged 2021 Some game mechanics are common. Drafting cards. …
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Atari Game Design - PAX East Online 2021
July 20 2021
Atari Game Design PAX East Online 2021 Game design is a wide subject. …
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