GeekNights Lectures
PAX East 2025
Despite the staggeringly vast variety of games out there in the world they draw primarily from a core set of basic mechanics. Many games which at first seem very different share fundamental design patterns subgames and strategies. What is a "draft " and more importantly what is its true function? Where to rondels come into play? What is the purpose of an arbitrary decision? What does "skill based movement" mean for a game? Are all auctions created equally? Whether you are a player maker or even simply observer of games understanding these core components will provide a surprising degree of insight into their nature.
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Mastering Game Mechanics: Auctions and Bidding
September 5 2025
Mastering Game Mechanics: Auctions and BiddingPAX West 2025Tabletop games are usually defined by …
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Every Game is the Same Game (Rym Edition)
July 25 2025
Every Game is the Same Game (Rym Edition)Zenkaikon 2025How often do you describe …
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The Everlasting Game
July 4 2025
The Everlasting GamePAX East 2025Most games are worth a few plays but you …
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Games You Can't Play
September 10 2023
Games You Can't Play PAX West 2023 Games disappear. Some forever. There are …
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Losing - PAX West 2022
September 10 2022
Losing PAX West 2022 Winning is good, and losing is bad. We strive …
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Rare Game Mechanics - PAX Unplugged 2021
December 12 2021
Rare Game Mechanics PAX Unplugged 2021 Some game mechanics are common. Drafting cards. …
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Atari Game Design - PAX East Online 2021
July 20 2021
Atari Game Design PAX East Online 2021 Game design is a wide subject. …
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PAX Online 2020 - Where is the Finish Line?
August 18 2020
Where is the Finish Line?PAX Online 2020All games must end. This is especially …
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PAX Unplugged 2019 - Take your #@*$ Turn!
December 16 2019
Take your #@*$ Turn!PAX Unplugged 2019 We’ve all played the "30-60 minute" board …
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