Tonight on GeekNights, we discuss the sportsmanship. We also discuss the all-important concept of athwartship, croutons (or, as Rym refers to them, "advanced crackers"), nevermind the Steam Summer Sale 2014, that Ghost Detective not-a-game game, FTL Advanced, the fan attempt at a Sonic 2 remake (and the expected lawsuit/takedown), the difference between the new Ducktales game and Bionic Commando: Rearmed.
Tonight on GeekNights, in light of Nintendo finally doing something awesome within a decade of it being a good idea (with the Mario level editor, we talk about level editors. Even games like Radical Psycho Machine Racing have historically included them. There is a big difference between the tools given to internal level designers, given to players, and MADE by players. In the not-so-exciting E3 news trickle, we talk a bit about Bowser Mode in Mario Party and the beautiful interactive amusement / rhythm game that is Entwined. It echoes Vib Ribbon crossed with Journey.
Join us at ConnectiCon July 10th-14th, where we'll be running the Panels Department and also performing a few ourselves! Also take note of our separated "main bits" from the show with our review of Hansa Teutonica
Tonight on GeekNights, we review the fantastic 2009 board game Hansa Teutonica, designed by Andreas Steding. It's stood up to repeated play among skilled gamers, and provides a deeply interactive experience while minimizing the effect of politics. Ignore the awfully written rules (get someone to teach it to you) and their awful terminology ("merchants" vs "traders" and "supply" vs "stockpile").
In the news, WotC is releasing basic Dungeons & Dragons as a free PDF. making us wonder at the actual future of Dungeons & Dragons 5th edition or even the franchise as a whole. Nintendo is lashing out against fans streaming their games with new monetization options (for them, not the fans, in most cases), which is extra worrying now that Youtube has purchased Twitch.
Tonight on GeekNights, back from Zenkaikon, we briefly review FTL Advanced (which makes FTL definitely worth revisiting) and Flash Point: Fire Rescue, which solves many of the co-op board game problems we have previously discussed. In the news, PAX South, newly announced for San Antonio, is the last new PAX, and it coincides sadly with Magfest 2014. Tell us which one we should attend! Games may well be able to diagnose you with diseases like Alzheimer's (opening a whole ethical, moral, and legal can of worms), and Nintendo is holding a pro Super Smash Brothers Wii U tournament for E3 3014 (in lieu of a press conference).
Tonight on GeekNights, we consider why no one will game with you. Why is it so hard to form gaming groups? Why won't anyone play Air Hockey with me? Isn't this the panel Rym and Scott are presenting at PAX East? In the news, there's some old Game Boy Megaman coming to the 3DS virtual console (along with GBA Advance Wars on the Wii-U), and they're even having a completely meaningless vote on nothing! Also, our good friend Conrad Kreyling is making waves in the dating game scene. (He's been on GeekNights before).
Tonight on GeekNights, we discuss a bunch of recent gaming news in a Gaming News Roundup! PAX East has eliminated the dedicated Q&A, as well as audience interaction. (So, no more Action Castle Incidents or I want my Hat Back storytime). To be sure, we say this is a good thing. They're also ending the show early at midnight (killing any evening tabletop gaming). This is not as good. We'll be there presenting Why No One Will Game with You!
In other gaming news:
- Sim City can indeed run offline despite previous statements to the contrary
- Walmart jams another nail in Gamestop's coffin
- John Romero believes everything we do about FPSs
- Gauntlet returns to the PC
- Diablo 3's ill-conceived auction house shuts down for good
- Hearthstone comes out of beta and onto the iPad
- Unity 5 brings WebGL support
- eSports start to see the problems of regular sports
Tonight on GeekNights, in light of a fascinating article on whether or not the first decision one can make in a Civ V game matters, we discuss the phases of games and how decision trees evolve. Most games break down to three fairly distinct phases: the early, mid, and late game. Why is this the case? In the news, Rym runs afoul of an out of date Civilopedia and Jungle Speed's 20th anniversary comes with a new release.