Tonight on GeekNights, back from PAX Australia and resuming our regular schedule (as well as our ninth year of the show), we bring you our coverage of PAX Australis 2014, our review (and old-man talk) of and around Super Smash Brothers on the 3DS, discussion of cheating in tabletop tournaments, amazing competition at the Fantasy Flight world championships, Blizzard's Overwatch, Kotaku's unfortunate character count in the title of their recent article on it, and Five Nights at Freddy's 2.
Tonight on GeekNights, we review Pandante, which is far more fun than it has any right to be. It distills the interesting/fun parts of Texas Holdem and is an excellent social/starter game. Floosh. Before that, Rym has some praise for Five Nights at Freddy's (it is easily the most stressful game he has ever played), and Smash Brothers is finally coming for the 3DS.
Tonight on GeekNights, we discuss the current iteration of Crypt of the Necrodancer, the wonderfully aptly-named rhythm roguelike (though I wouldn't suggest you actually play it on a dance pad). It's interesting and inspired, but is not exactly what it appears to be. In the news, a cooperative X-COM board game (in the tradition of the Omega Virus) is coming, Nintendo continues its likely death spiral, and the Internet is surprisingly confused as to Sheik's gender. We also talk about our recent rounds of Tigris & Euphrates play
Tonight on GeekNights, we review Niantic's Ingress, an ARG (Augmented Reality Game) that, while effectively nothing more than a team-versus Candy Box, is actually pretty fun. We're both playing it, and Scott is rapidly leveling up. The Enlightened are the correct (green) group to join, for together we will usher in a new evolution of mankind. In the news, Tetris Ultimate is coming, complete with a completely meaningless trailer, and Hearthstone updates with Curse of Naxxramas Arachnid Quarter.
Tonight on GeekNights, we review The Legend of Zelda: A Link Between Worlds. It's all right, but it does lead us to discuss what the best Zelda games ever made truly were. (Apparently, it's Zelda 3, Zelda 1, Ocarina of Time, and Zelda 2, plus or minus Four Swords on the GC). In the news, the World Cup had a ridiculous late-tournament blowout, and the sad tale of the failed Mechwarrior Online tells us why pay-to-win is the worst idea in the world. Connecticon 2014 is THIS WEEKEND! We'll be there performing four shows!
Tonight on GeekNights, we discuss the sportsmanship. We also discuss the all-important concept of athwartship, croutons (or, as Rym refers to them, "advanced crackers"), nevermind the Steam Summer Sale 2014, that Ghost Detective not-a-game game, FTL Advanced, the fan attempt at a Sonic 2 remake (and the expected lawsuit/takedown), the difference between the new Ducktales game and Bionic Commando: Rearmed.
Tonight on GeekNights, in light of Nintendo finally doing something awesome within a decade of it being a good idea (with the Mario level editor, we talk about level editors. Even games like Radical Psycho Machine Racing have historically included them. There is a big difference between the tools given to internal level designers, given to players, and MADE by players. In the not-so-exciting E3 news trickle, we talk a bit about Bowser Mode in Mario Party and the beautiful interactive amusement / rhythm game that is Entwined. It echoes Vib Ribbon crossed with Journey.
Join us at ConnectiCon July 10th-14th, where we'll be running the Panels Department and also performing a few ourselves! Also take note of our separated "main bits" from the show with our review of Hansa Teutonica