Tonight on GeekNights, an echo of our previous Games only Rym Likes episode, Scott discuses the games that he alone likes (or else that he feels are surprisingly forgotten). Before that, "always on consoles" and why Adam Orth was so wrong, Luke Crane and Thor Olavsrud's announcement of Torchbearer, and the Castle of Illusion remake.
- King's Bounty
- Shogo Mobile Armor Division (which used the Lithtech engine)
- MechWarrior 2
- Yoshi's Cookie
- Kung Fu Heroes
- Little Ninja Brothers
- Dig Dug 2
- Alfred Chicken
- Dr. Chaos
- Metal Marines
- Wario Land 2
- Mario Kart Super Circuit
- Conquest of the Crystal Palace
- Legacy of the Wizard
- Dynamite Headdy
Tonight on GeekNights, we talk about the faded, then revitalized "genre" of point-and-click (or "type in a command") adventure games! From King's Quest to Quest for Glory, Space Quest to Full Throttle, Grim Fandango to Police Quest, nevermind Maniac Mansion or Day of the Tentacle, we recall what these games were to us as kids, and what they are to us now, all of this in light of a recent little game called Kentucky Route Zero.
Also, Scott's Hexbright Kickstarter flashlight finally arrived (with disastrous consequences), Rym's office has a meme infection, Dungeon Village is perfect if you like dungeons and need something cute to poke, and augmented reality may well bring trouble to tabletop board games.We've uploaded the third and final video of our recent MAGFest appearances - Video Game Ethics - and we're ready to rock two PAX East lectures.
Tonight on a very special Christmas episode of GeekNights, we review pumping, stylistic Hotline Miami. Before that, we consider the best Christmas movie ever made, Skiing and zeal, the God of Cedar Point, Scott commanding in Natural Selection 2, and Rym's experiences managing a CounterStrike: GO server (in all its undocumented glory).
Tonight on GeekNights, as our triumphant return to business as usual, we review the fantastic FTL. We also review Organ Trail: Director's Cut and Ten Thousand, as well as the masterful book Characteristics of Games. Look for us at Burning Con '12: The TRIADUMVIRATE, but not at the New York Comic Con (where nothing looked interesting enough to apply for press passes this year). Be sure to check out our new GeekNights IRC channel (and check out this delightful little web page about IRC).
Tonight on GeekNights, we prepare for PAX Prime and PAX Dev, but not before playing copious amounts of CounterStrike: Global Offensive now that it's live. You may recall a very old show we did about CounterStrike, and CS:GO has done nothing but rekindle that flame. In the news, Nintendo Power has run its course, as has the ill-fated OnLive.
Tonight on GeekNights, we fully review Pokemon Conquest: aka Nobunga's Poke-ambition (or Nobunaga's, if you can spell). It's an OK poke-battling game, but falls short in every other area. We also consider the ramifications of Stream Greenlight, and make predictions as to the eventual failure and disappointment from the somewhat ludicrous OUYA game console kickstarter. Back-of-the-curve hardware coupled with an app-store business model does not a console make.
Also, ConnectiCon 2012 is this weekend, and there's a hugely full schedule of events. We're also happy to be able to announce our lecture at PAX Prime 2012: Short Subjects in Gaming. We'll be covering rhythm games, skill games, and ethics in games, among other things, in a format similar to our previous Triple Threat (which featured MMORPGs, Game Communities, and Dudebro).
Tonight on GeekNights, we review Cards Against Humanity (a worthy successor to Apples to Apples, and then consider the ramifications of the Real Money Auction House (RMAH) and related systems on the gaming world at large. Diablo III, after all, is just the beginning of this. We also note that Pokemon Conquest is pretty fun so far, and don't forget ConnectiCon 2012 is fast approaching!