Tonight on GeekNights, we try to hack together live a list of games that are, for one reason or another, must-play games. We've done this as a panel at PAX before, but for tabletop. This time it's everything.
Tonight on GeekNights, we talk about games Scott isn't playing (since it's not gaming season for him), some thoughts on building a new gaming PC (both HT and regular), and the fallout of a Google Wallet argument from MAGFest. Pac-Man CE2 is coming, which may get Scott to game again. All of Nintendo Power is online for your enjoyment (including the most important issue ever).
Tonight on GeekNights, we cover a wide variety of gaming news. Xbox games will have cross-platform play with the PS4, Blizzard has patched Diablo II and Warcraft 3. All the legal positions of Go were calculated a few months ago, and now AI is playing better than the best humans. Twitch is courting game developers to integrate more tightly with streaming, and also launches a cooking stream. Playstation VR expands the consumer VR space.
Tonight on GeekNights, we talk about all (except one) of the games we played at PAX East 2015 that stood out in some way. VA-11 HALL-A (Papers Please + visual novel + that bar in Idoru) looks amazing. Red7 is a solid warmup game. One More Line falls short. Videoball will be the fucking breakout game of the future (and we have formed a professional Videoball team). Morels is a solid 2-player game (one step under Battle Line, but much shorter).
In other news, Hotline Miami 2 releases to mixed reviews, Overwatch brings another chapter to the Blizzard vs Valve head-to-head, Long Live the Queen is worth playing, and we will be performing live at both Zenkaikon and Anime BostonYour text to link... this year!
Tonight on GeekNights, we present the full audio of Rym's second PAX Australia lecture: Losing.
Winning is good, and losing is bad. We strive to win, and this is the basis for most of the games we play. Challenges are binary: we either overcome them, advancing the story, or fail, and must try again. But, what if we were to toss this conventional wisdom aside? Do we really only have fun when we win? Have you ever had that moment in a game where epic and total failure was the most memorable part? What kinds of games would arise if we strove to make losing, instead of winning, the point?
Tonight on GeekNights, back from PAX Australia and resuming our regular schedule (as well as our ninth year of the show), we bring you our coverage of PAX Australis 2014, our review (and old-man talk) of and around Super Smash Brothers on the 3DS, discussion of cheating in tabletop tournaments, amazing competition at the Fantasy Flight world championships, Blizzard's Overwatch, Kotaku's unfortunate character count in the title of their recent article on it, and Five Nights at Freddy's 2.
Tonight on GeekNights, we discuss the sportsmanship. We also discuss the all-important concept of athwartship, croutons (or, as Rym refers to them, "advanced crackers"), nevermind the Steam Summer Sale 2014, that Ghost Detective not-a-game game, FTL Advanced, the fan attempt at a Sonic 2 remake (and the expected lawsuit/takedown), the difference between the new Ducktales game and Bionic Commando: Rearmed.