Tonight on GeekNights, we discuss what went wrong at the ridiculously failed and popularly-enjoyed failure of Dashcon. In sum, people think doing things (like running cons) is easy. They see a convention happen and think "I could do that!" And the truth is: it IS easy... if you're intelligent, knowledgeable, drama-free, and able to respond in a timely fashion to email. Most people are incapable of being all four of these things. Dashcon 2014 was a joke (just LOOK at their ridiculous panels application form). Dashcon 2015 will be a disaster. In the news, Jeff Lemire has a new comic coming that touches all the right things, and SDCC is happening (and to be avoided).
Tonight on GeekNights, we review the short horror anime Yamishibai. It's definitely worth watching, and is genuinely good horror storytelling. In the news, we're back from Anime Boston 2014, though we skipped most of Friday and all of Sunday at the con due to the ridiculous security theater. We discuss the good and bad of Anime Boston 2014!
Tonight on GeekNights, we discuss a bunch of recent gaming news in a Gaming News Roundup! PAX East has eliminated the dedicated Q&A, as well as audience interaction. (So, no more Action Castle Incidents or I want my Hat Back storytime). To be sure, we say this is a good thing. They're also ending the show early at midnight (killing any evening tabletop gaming). This is not as good. We'll be there presenting Why No One Will Game with You!
In other gaming news:
- Sim City can indeed run offline despite previous statements to the contrary
- Walmart jams another nail in Gamestop's coffin
- John Romero believes everything we do about FPSs
- Gauntlet returns to the PC
- Diablo 3's ill-conceived auction house shuts down for good
- Hearthstone comes out of beta and onto the iPad
- Unity 5 brings WebGL support
- eSports start to see the problems of regular sports
Tonight on GeekNights, back and bad, we talk about the games we played at MAGFest this year (where we appeared on four panels). Dig Dug, Hansa Teutonica (fun, deep), Coup (meh), Ginkopolis (getting a full show), Citadels (smart people ruin this game), Cheaty Mages! (light and fun), Jungle Speed Safari (sucks), Glory to Rome, and Eclipse with expansions (alliances ruin Eclipse: never use them).
In the news, Greg Martin - who you probably know from his work but not his name - has passed away. Also, The Stanley Parable is a wonderful idiogame (or "entertainment software" or "an interactive amusement" or whatever kind of "game" you want to call it). We further answer a listener question about political or direct-attacking games.
Tonight on GeekNights, we tell you a little about Burning Con 2013: The Pentaclagon! We also have some photos from the con, including the Burning Photobooth! In the news, don't buy Castellan, and don't buy Dungeon Roll.
Tonight on GeekNights, we relate our experience at MoCCa Art Fest 2013. We bought less than usual, there were some changes now that it's under the umbrella of the Society of Illustrators, but it was mostly the same old MoCCa we know and love. In the news, the Internet Rage Machine saw a full and complete cycle around the Saga #12 "banning" from the Apple app store, which raises the related question of why Apple treats apps as second class citizens (to movies and books) when it comes to free speech, curation, and censorship. Rym and Emily saw Up On Poppy Hill - Goro Miyazaki's latest movie - and it is frankly excellent. Also, itchy beards.
Tonight on GeekNights, we triumphantly return from PAX East 2013! Or, at least one of us does. Rym was laid low with a serious flu post-PAX from which he is still recovering, and you'll hear his various coughing fits reconstructed for you in glorious mp3 form! We talk a bit about Shovel Knight, Ducktales Remastered, Scott's enjoyment of X-Com now that he's playing it, PAX East, and our extremely disheartening experience with Ground Floor. It feels like it should be a good game, but nonintuitive mechanics in key areas obfuscate its surprisingly light core, and more importantly, it takes far to long to play for what it is.