Tonight on GeekNights, we talk about what it means to add stakes to games. Do they just remove intrinsic enjoyment? Can the old fashioned "arm slap" add anything to games like Dobble? Antes and wagering have existed for a long time (e.g., in Magic the Gathering), but we don't think of them in other gaming contexts. We also discuss Arthur Chu, the Jeopardy hero, not without precedent in his desire to win games (and money). Hint: you should always play to win. Rym describes what he would change in Nidhogg (it's not perfect).