Tonight on GeekNights we review Tomm Moore and Ross Stewart's fantastic Wolfwalkers. Don't wait for us to tell you about it: just see it as soon as possible. In the news, Irresponsible Captain Tylor is getting a collector's ultra edition, Discotek has a number of fantastic announcements, the Game Devs of Color Expo is this weekend, and we'll be at PAX Online on Friday!
Tonight on GeekNights, we consider the humble software update, from both a developer/publisher standpoint and a user/client standpoint. In the news, Nvidia buys Arm Holdings in a move that will shake up the global computing ecosystem, the American date format is terrible, and Mozilla suspended Firefox Send over malware concerns (but claims it will return one day).
Tonight on GeekNights, we review the award-winning 2019 Korean film Parasite. We hope you didn't make plans. In the news, Scott's still Zwifting, Wolfwalkers is also available on itunes, and Millennials shouldn't have to work until they're 70.
Tonight on GeekNights, we consider Logitech G's Playmaster software, a training program to master Counter-Strike skills. Like, actually learn those spray patterns. This is a major step in the maturity model of e-sports. In the news, MAGFest is canceled, Djokovic is a bad boy, Hyrule Warriors has a Breath of the Wild version coming, and 8BitDo has a fightstick.
We will be appearing at the Penny Arcade Expo Online on Friday!
We will be in the PAX Online Discord to answer questions and hang out with all of you during the panel. We will also be in the "continuing discussion" channel to keep chatting afterword for a while. Come say hi! Or, ask a question. This is the ONE PAX we're actually taking questions from the audience! ;)
Friday, September 18th
2:00pm PDT (5pm EDT)
On the PAX3 channel (Goose Theatre)
All games must end. This is especially important for competitive games. A single-player game ends when you decide to stop playing. But a competitive game ends when someone wins. Or does it? Turns out a lot of competitive games are over before they're over. A good game can be ruined by ending too soon or too late. Too late, and you have players who have already lost trapped with nothing meaningful to do. Too soon, and you didn't even "get to the good part." If you're designing a game, how can you determine the best time for the game to end? The conditions that make it happen? Join GeekNights for a thorough examination of the common types of game ending conditions and exploration of a process to determine which one is best for your game.
Take your #@*$ Turn!
PAX Unplugged 2019
We’ve all played the "30-60 minute" board game that seems to always take exactly four hours. Your definition of "a quick game" always seems to be far from what your friends think. But it doesn’t have to be this way! Join us for a lively discussion of what factors, from game design decisions to players’ interactions, cause games to take too long. We’ll then teach you, in detail, how to take your #@*$ turn!
Book Club - The Tale of Genji
What better selection for the book club than the first novel of all time? And of course, we have to read the best possible unabridged translation. No baby mode here at GeekNights
The plot revolves around Genji, who is the son of the Emperor and a low ranking concubine. Genji is removed from the line of succession, and proceeds to go on an epic journey. The journey involves tons of romance and court drama. Spicy!
Despite being older than any other novel, The Tale of Genji has a tremendous amount of relevance to the geeks of the 21st century. The influence of Japan on nerds around the world is undeniable, and a surprising amount of things we see in pop culture are present here in a book from the 11th century. I'm quite confident after reading it how we will notice how many newer stories have been making references to this tale without us realizing it.
Also, I feel the need to point out that this first novel ever written was written by a woman. For all these reasons and so many more, this is more than worthy of book club selection.