Rare Game Mechanics
Some game mechanics are common. Drafting cards. Rolling dice. Choosing actions. Worker placement. They are used in many games for a variety of reasons. But what about the weird ones? Ever play a game with a Rondel? Experience the glory of a "Promise Cube?" Wait until we talk about what can only be described as "Bohnanza Hand!" Join the GeekNights crew for a deep exploration of the rarely used (sometimes for a reason) mechanics of tabletop games.
The 40 Games You Must Play
These may not be the top 40 games ever designed, nor are they the top 40 influential or otherwise important games. If you aspire to really understand games, or if you have visions of designing your own, these are 40 games that, if you play them, will give you the widest possible perspective on what it means to make a good game (and what "good" even means).
Quitting: MAGFest 2017
Ragequit isn't the only form of quitting. People stop playing games for a huge range of reasons. They get bored, they get frustrated, they get distracted, they sometimes literally just forget. It seems simple, but it isn't. Quitting is an option that's there whether the game designer wants it or not, an instrinsic mechanic of all games, and it's a far deeper topic than you might expect.
Presented by GeekNights at Magfest 2017 as part of the MAGES track.
MAGFest Gaming Intellectuals
Video Game Ethics
Every year, Scott and I attend MAGFest not just to lecture, but also to sit as panelists alongside the rest of the MAGFest "Gaming Intellectuals" on various gaming topics.
Is it truly ethical to design a game to be addictive, or is "addictiveness" simply a sign of good design? Do games change us in more ways than we might realize? Is regulation on the horizon (as we have already seen arising in Japan), a good idea, or even truly possible? How are games different from other media?
MAGFest 11 Gaming Intellectuals
Video Game Genres
Every year, Scott and I attend MAGFest not just to lecture, but also to sit as panelists alongside the rest of the MAGFest "Gaming Intellectuals" on various gaming topics. This one, from MAGFest 11 (2013), explores the very idea of genre in videogames (and games in general).
When most people think of board games, they imagine Monopoly, LIFE, Candyland, Pop-o-Matic Trouble, or perhaps Risk: games primarily of luck. There are, however, board games of skill that you've likely never heard of. Carcassonne and Settlers of Catan may have appeared on the Xbox, but these are just the tip of the iceberg.
Moreso, despite playing a multitude of games, many people never really move beyond Candy Land. Sure, they're playing games that are (in theory) much more complex than Candy Land, but do they truly progress? Move up the ladder and explore the next level of gaming, game design, and play. These aren't the games you played as a child.
Now all of you listeners who never went to see Super Art Fight like we told you can get a small taste of what it's all about.
Music is "Bare Knuckle Blitz" by WillRock from Overclocked Remix http://ocremix.org/remix/OCR02250/
Recorded using a GoPro HD Hero 2