Tonight on GeekNights, we consider collecting in games. Specifically, we consider "new in box" cartridges and people who like to tell you how many board games they own. In the news, Advance Wars 1 and 2 are coming to the Nintendo Switch, the Nintendo Switch Pro is exactly what we expected rather than what people seemed to imagine, someone buys a new-in-box copy of Super Mario 64 for way too much money, and we will be live at PAX Online East this weekend!
If you want Rym's copy of Ogre, you can have second dibs on it. If no one takes it before Rym has an excuse to see a certain person, you'll miss your chance.
Tonight on GeekNights, we consider the unique nature of two player games. In a non-solitaire, non-race game, one, two, three, and four+ players are radically different experiences. Two player games are in a unique and fascinating space. They devolve into either Chess, Tic Tac Toe, or Rock paper Scissors in most tabletop cases. Three player games are political in a very particular way, four or more are all basically the same... but TWO. TWO is in a class of its own.
In the news, we're still playing Auto Chess (and Rym is playing a lot of Overwatch), Unity deletes a tweet about gambling features (a timely topic), there are twists and turns in the saga of the Uniqlo Pokemon shirt contest, and Oculus Rift S/Quest will usher in an expanded VR market.
Tonight on GeekNights, we try to hack together live a list of games that are, for one reason or another, must-play games. We've done this as a panel at PAX before, but for tabletop. This time it's everything.
Tonight on GeekNights, we talk about games Scott isn't playing (since it's not gaming season for him), some thoughts on building a new gaming PC (both HT and regular), and the fallout of a Google Wallet argument from MAGFest. Pac-Man CE2 is coming, which may get Scott to game again. All of Nintendo Power is online for your enjoyment (including the most important issue ever).
Tonight on GeekNights, we cover a wide variety of gaming news. Xbox games will have cross-platform play with the PS4, Blizzard has patched Diablo II and Warcraft 3. All the legal positions of Go were calculated a few months ago, and now AI is playing better than the best humans. Twitch is courting game developers to integrate more tightly with streaming, and also launches a cooking stream. Playstation VR expands the consumer VR space.
Tonight on GeekNights, we talk about all (except one) of the games we played at PAX East 2015 that stood out in some way. VA-11 HALL-A (Papers Please + visual novel + that bar in Idoru) looks amazing. Red7 is a solid warmup game. One More Line falls short. Videoball will be the fucking breakout game of the future (and we have formed a professional Videoball team). Morels is a solid 2-player game (one step under Battle Line, but much shorter).
In other news, Hotline Miami 2 releases to mixed reviews, Overwatch brings another chapter to the Blizzard vs Valve head-to-head, Long Live the Queen is worth playing, and we will be performing live at both Zenkaikon and Anime BostonYour text to link... this year!
Tonight on GeekNights, we present the full audio of Rym's second PAX Australia lecture: Losing.
Winning is good, and losing is bad. We strive to win, and this is the basis for most of the games we play. Challenges are binary: we either overcome them, advancing the story, or fail, and must try again. But, what if we were to toss this conventional wisdom aside? Do we really only have fun when we win? Have you ever had that moment in a game where epic and total failure was the most memorable part? What kinds of games would arise if we strove to make losing, instead of winning, the point?