PAX East 2011 Highlights

PAX East 2011 was the second PAX East in history, and the first in the BCEC, Boston's cavernous venue. If you don't know what to expect from a Penny Arcade Expo, let alone a PAX East, this highlights montage will tell all. It's quite a thing to see. PAX is like no other convention we attend, either as simply fans or as guest speakers.

GeekNights was there with FIVE panels/lectures:

MMORPGs are Anything But http://www.youtube.com/watch?v=7cV8wCWi54U

The Game Makes the Community http://www.youtube.com/watch?v=cRlYM9F50EQ

The Ballad of Dudebro http://www.youtube.com/watch?v=u11gyD9cf5o

Game Mechanics and Mechanism Design http://www.youtube.com/watch?v=GXdfU2DoF8o

How to Win at Games http://www.youtube.com/watch?v=06bz-v5J5wc

All video was taken/edited by the GeekNights staff. (http://www.frontrowcrew.com)

The song is a Wesley Hopper OverClocked ReMix (http://www.ocremix.org): Enigmatic Lunacy (http://ocremix.org/remix/OCR00762/).

PAX East 2011 Triple Threat: The Game Makes the Community (part 1/2)

Rym and Scott of GeekNights presented three mini-panels at PAX East 2011 within "The Triple Threat: Short Subjects in Gaming." These were "MMOs are Anything But," "The Game Makes the Community," and "Dudebro: How to Win at the Internet."

This is the second of these mini panels from the Wyvern Theatre. They argue that the communities around particular games are not independent of their foci, but rather are actually direct extensions of the underlying mechanics therein. Games literally create their own communities, promoting particular behaviors as a direct result of their design.

This is part one of two for this segment of the lecture.

PAX East 2011 Triple Threat: The Game Makes the Community (part 2/2)

Rym and Scott of GeekNights presented three mini-panels at PAX East 2011 within "The Triple Threat: Short Subjects in Gaming." These were "MMOs are Anything But," "The Game Makes the Community," and "Dudebro: How to Win at the Internet."

This is the second of these mini panels from the Wyvern Theatre. They argue that the communities around particular games are not independent of their foci, but rather are actually direct extensions of the underlying mechanics therein. Games literally create their own communities, promoting particular behaviors as a direct result of their design.

This is part two of two for this segment of the lecture.

PAX East 2011 Triple Threat: The Ballad of Dudebro

Rym and Scott of GeekNights presented three mini-panels at PAX East 2011 within "The Triple Threat: Short Subjects in Gaming." These were "MMOs are Anything But," "The Game Makes the Community," and "Dudebro: How to Win at the Internet."

This is the third of these mini panels from the Wyvern Theatre. They posit that Dudebro represents a way to turn the general asshattery of Internet flame wars into a real creative force.

PAX East 2011 Triple Threat: Short Subjects in Gaming - Intro

Rym and Scott of GeekNights presented three mini-panels at PAX East 2011 within "The Triple Threat: Short Subjects in Gaming." These were "MMOs are Anything But," "The Game Makes the Community," and "Dudebro: How to Win at the Internet."

This is the introduction to that panel. All three sections to come!

PAX East 2011 Triple Threat: MMOs are Anything But

Rym and Scott of GeekNights presented three mini-panels at PAX East 2011 within "The Triple Threat: Short Subjects in Gaming." These were "MMOs are Anything But," "The Game Makes the Community," and "Dudebro: How to Win at the Internet."

This is the first of these mini panels from the Wyvern Theatre. They argue that MMORPGs as we know them are not in fact anything like what their "genre" would lead us to believe.

Creative Commons License