Indie RPG Spotlight - Primetime Adventures

Primetime Adventures is an indie RPG that elegantly structures your role playing in the format of a serial television drama. Simple mechanics cause the same interleaving of characters and plots that professional writers use in actual television. Focus on what your character's story is REALLY about and abstract the rest.

Indie RPG Spotlight - A Thousand and One Nights

A Thousand and One Nights is an amazing indie role playing game that centers around a sultan's court. But, rather than merely playing the characters in this court, you play these characters who are THEMSELVES playing characters in stories they tell to pass the time.

Yo Dawg.

This is a game where characters don't have strength stats: they have senses and aspects of envy. They have goals and desires. When you can't express your frustration with the court poet directly without angering the Sultan, you find yourself doing so indirectly in your story.

This is a game where you are expected to lounge and eat dates while you play. Atmosphere and storytelling are paramount. To be sure, this isn't Dungeons & Dragons.

Rym and Scott in Motion

Rym and Scott (GeekNights) lecture pretty often. They are known for, among other things, moving around on the stage. To illustrate their patterns, presented for your consideration is their "Beyond Dungeons & Dragons" lecture from PAX AUS 2013, condensed to one minute.

PAX Prime 2012 - A Competitive Test of Skill

PAX Prime 2012: A Competitive Test of Skill

At PAX Prime 2012, we presented three mini lectures as part of Short Subjects in Gaming on Friday in the Wolfman Theater.

"A Competitive Test of Skill," the second of these, is a treatment of one particular class of games: competitive games where "skill" determines the victor. But what is skill? How do we determine what "skill(s)" a game is actually testing? What does fairness mean, and can it be measured? This is a deep examination of versus games from a variety of perspectives.

The Penny Arcade Expo is a place where gamers of all stripes come together, and while the competitive ones do pay at least subconscious attention to the idea, most don't really consider what it means to play, and more importantly, to try to win, games. We've lectured on this at previous PAXes (How to Win at Games)!

For more GeekNights lectures, see our Convention Lecture Youtube Playlist!

PAX Prime 2012: When the Game Plays the Player

PAX Prime 2012: When the Game Plays the Player

At PAX Prime 2012, we presented three mini lectures as part of Short Subjects in Gaming on Friday in the Wolfman Theater. This is the first of them

"When the Game Plays the Player" explores rhythm games, such as Dance Dance Revolution, both from a historical and game design perspective. Dive deep into the sometimes surprising mechanics of these games, a genre often ignored by theorists, and see how their concepts can be applied in places you would never imagine.

For more GeekNights lectures, see our Convention Lecture Youtube Playlist!

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