PAX Prime 2011: Highlights - Spy vs Spy and Sopwith

Rym and Scott of GeekNights (www.frontrowcrew.com) presented "Discover the Forgotten Masters" at PAX Prime 2011. Discussing many largely forgotten games, including Sopwith, Spy vs Spy, Aerobiz, Outlaw, Metal Marines, and more, they consider what can be learned from these lost treasures, both for game players and game designers.

How to Win at Games - Conclusion

GeekNights presented "How to Win at Games" at PAX East 2011. As part of the lecture, they went into great detail as to how to win at "Stratego" and "Settlers of Catan." Unfortunately, as the audio device on stage failed during the lecture, the latter will not be available online.

Here is the conclusion to the panel. Apologies for the audio: it was the best that could be done. Be sure to catch the bulk of the event in this Youtube channel!

PAX East 2011 Triple Threat: The Game Makes the Community (part 1/2)

Rym and Scott of GeekNights presented three mini-panels at PAX East 2011 within "The Triple Threat: Short Subjects in Gaming." These were "MMOs are Anything But," "The Game Makes the Community," and "Dudebro: How to Win at the Internet."

This is the second of these mini panels from the Wyvern Theatre. They argue that the communities around particular games are not independent of their foci, but rather are actually direct extensions of the underlying mechanics therein. Games literally create their own communities, promoting particular behaviors as a direct result of their design.

This is part one of two for this segment of the lecture.

PAX East 2011 Triple Threat: The Game Makes the Community (part 2/2)

Rym and Scott of GeekNights presented three mini-panels at PAX East 2011 within "The Triple Threat: Short Subjects in Gaming." These were "MMOs are Anything But," "The Game Makes the Community," and "Dudebro: How to Win at the Internet."

This is the second of these mini panels from the Wyvern Theatre. They argue that the communities around particular games are not independent of their foci, but rather are actually direct extensions of the underlying mechanics therein. Games literally create their own communities, promoting particular behaviors as a direct result of their design.

This is part two of two for this segment of the lecture.

PAX East 2011 Triple Threat: The Ballad of Dudebro

Rym and Scott of GeekNights presented three mini-panels at PAX East 2011 within "The Triple Threat: Short Subjects in Gaming." These were "MMOs are Anything But," "The Game Makes the Community," and "Dudebro: How to Win at the Internet."

This is the third of these mini panels from the Wyvern Theatre. They posit that Dudebro represents a way to turn the general asshattery of Internet flame wars into a real creative force.

PAX East 2011 Triple Threat: Short Subjects in Gaming - Intro

Rym and Scott of GeekNights presented three mini-panels at PAX East 2011 within "The Triple Threat: Short Subjects in Gaming." These were "MMOs are Anything But," "The Game Makes the Community," and "Dudebro: How to Win at the Internet."

This is the introduction to that panel. All three sections to come!

PAX East 2011 Triple Threat: MMOs are Anything But

Rym and Scott of GeekNights presented three mini-panels at PAX East 2011 within "The Triple Threat: Short Subjects in Gaming." These were "MMOs are Anything But," "The Game Makes the Community," and "Dudebro: How to Win at the Internet."

This is the first of these mini panels from the Wyvern Theatre. They argue that MMORPGs as we know them are not in fact anything like what their "genre" would lead us to believe.

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