Radio Free Equestria ep001 - Discord

Coming to you live from the Everfree Forest, it's Radio Free Equestria!

Join Rym and Scott, the hosts of GeekNights (www.frontrowcrew.com), bringing you the news and commentary our dear Princess Celestia doesn't want you to see! My Little Pony: Friendship is Magic, but power reigns supreme.

Discord has arrived. What does this tell us about the history of Equestria? Is he truly the enemy? Where did Celestia and Luna really come from, and why are they unique?

The fullness of the GeekNights/FRC Forum love of the Ponies can be seen easily at http://forum.frontrowcrew.com/comments.php?DiscussionID=7983.

Radio Free Equestria p003 - The Races

Coming to you live from the Everfree Forest, it's Radio Free Equestria!

Due to the overwhelming response to the first two pilots, Rym and Scott, the hosts of GeekNights (www.frontrowcrew.com), release to you the third pilot of Radio Free Equestria, bringing you the news and commentary our dear Princess Celestia doesn't want you to see! My Little Pony: Friendship is Magic, but power reigns supreme.

In this, the third pilot episode, our hosts discuss their initial impressions of the races of ponydom. Note that, since this episode was first recorded, startling revelations have come to light, and they will be discussed in depth in good time.

The fullness of the GeekNights/FRC Forum love of the Ponies can be seen easily at http://forum.frontrowcrew.com/comments.php?DiscussionID=7983.

This is definitely the weakest of the original pilots. But fear not! This is but a tease, a tidbit to hold you over. New episodes will be coming regularly now that Season 2 of My Little Pony: Friendship is Magic is underway.

Radio Free Equestria Launch Teaser

Coming to you live from the Everfree Forest, it's Radio Free Equestria!

Two pilot episodes aired some time ago (on the economy and on magic). Due to overwhelming demand, the show will launch in full shortly after the second season of My Little Pony: Friendship is Magic begins.

Rym and Scott, the hosts of GeekNights (www.frontrowcrew.com), launch the first pilot of Radio Free Equestria, bringing you the news and commentary our dear Princess Celestia doesn't want you to see! My Little Pony: Friendship is Magic, but power reigns supreme.

The fullness of the GeekNights/FRC Forum love of the Ponies can be seen easily at http://forum.frontrowcrew.com/comments.php?DiscussionID=7983.

How to Win at Games - Conclusion

GeekNights presented "How to Win at Games" at PAX East 2011. As part of the lecture, they went into great detail as to how to win at "Stratego" and "Settlers of Catan." Unfortunately, as the audio device on stage failed during the lecture, the latter will not be available online.

Here is the conclusion to the panel. Apologies for the audio: it was the best that could be done. Be sure to catch the bulk of the event in this Youtube channel!

How to Win at Games

The final GeekNights lecture from PAX East 2011, we discuss winning (and not the Charlie Sheen kind). Specifically, we discuss how one actually wins at games, what winning really means, and why so few people are very good at it. In the words of Herm Edwards: "You play to win the game."

A warning: out primary audio device failed near the very end of the video, forcing us to switch to the backup. The last ten minutes of the lecture will be available as soon as we can master said audio to be reasonably understandable.

Jaffe swears a lot at Pax

This video was uploaded from an Android phone.

Game Mechanics and Mechanism Design

  • Saturday July 30, 2011
  • #pax

GeekNights presented three lectures at PAX East 2011, among them "Game Mechanics and Mechanism Design." Here, Rym and Scott introduce the audience to the bare basics of Game Theory so as to be able to explain how important a field of study called "Mechanism Design" should be (but isn't) to gaming and game design.

In short summary, "Mechanism Design" is the study of games from an interested perspective. That is to say, that the game designer has a vested interest in the play and outcome of the game. In many ways, games are mind control. It is in the best interest of game players and game designers to understand how this works and what effects it can have.

Creative Commons License