Live at Zenkaikon 2015!

Sunday March 22, 2015

This coming weekend - March 27-29 - we will be performing live at Zenkaikon 2015 in Lancaster, PA. Come say hi! We'll be spending most of the time we're not presenting eating doughnuts and playing board games!

Saturday

Short Form Anime
11:45am @ Live 2

How to Win Every Game
2:15pm @ Live 2

Sunday

Why no one will Game with you
11:00am @ Live 1

Anime Openers Around the World
2:00pm @ Live 6

Also stay tuned for our Anime Boston 2015 schedule! We'll likely be doing four shows there.

See our panel at PAX East!

Tuesday March 3, 2015

Come see us at PAX East 2015! We've got an awesome panel called What is Losing?!

What is Losing
Friday, March 6th
4:30pm
Bumblebee Theatre

The point of a game is to win. Or is it? Can you "win" Gone Home or The Stanley Parable? Is losing a game of Dwarf Fortress the same as losing a game of chess? Why is Super Meat Boy's difficulty exciting, while Silver Surfer's is painful? Does one lose Monopoly due to player skill, or because you flipped the table? What if we played games that focused not on the "narrative of victory," but instead on the "narrative of failure?" Do games need to have a way to "lose" in the first place?

Afterward, we will be able to answer some questions in the hall and hang out with you guys before we head back to Tabletop Freeplay!

GeekNights Returning Next Week

Saturday February 7, 2015

Due to multiple extenuating circumstances, we've been on hiatus since PAX South. Fear not, GeekNights will return in another week. For now, just sit tight, and we'll see you again soon.

We are also returning for PAX East 2015, where we will be presenting a lecture titled "What is Losing?"

What is Losing?
Friday, March 6th
4:30pm
Bumblebee Theatre

The point of a game is to win. Or is it? Can you "win" Gone Home or The Stanley Parable? Is losing a game of Dwarf Fortress the same as losing a game of chess? Why is Super Meat Boy's difficulty exciting, while Silver Surfer's is painful? Does one lose Monopoly due to player skill, or because you flipped the table? What if we played games that focused not on the "narrative of victory," but instead on the "narrative of failure?" Do games need to have a way to "lose" in the first place?

Live at PAX South and PAX East!

Tuesday January 13, 2015

GeekNights will be in San Antonio Texas for PAX South 2015. We will be presenting (in the very least) a lecture titled "Bad Games."

Bad Games
Sunday, January 25th
4:30pm
Armadillo Theatre

We've all played "bad" games, but what truly makes a game "bad?" Is one's miserable experience not simply subjective opinion? It turns out that the problem is not in defining what makes a game "bad," but in what makes a game a "game." Candyland teaches children colors and counting, but is terrible for a serious tournament. Dungeons & Dragons is great for that heroic fantasy adventure, but not so much for your future cyberpunk transhumanist court drama.

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We are also returning for PAX East 2015, where we will be presenting a lecture titled "What is Losing?"

What is Losing?
Friday, March 6th
4:30pm
Bumblebee Theatre

The point of a game is to win. Or is it? Can you "win" Gone Home or The Stanley Parable? Is losing a game of Dwarf Fortress the same as losing a game of chess? Why is Super Meat Boy's difficulty exciting, while Silver Surfer's is painful? Does one lose Monopoly due to player skill, or because you flipped the table? What if we played games that focused not on the "narrative of victory," but instead on the "narrative of failure?" Do games need to have a way to "lose" in the first place?

Live at PAX South 2015!

Tuesday December 2, 2014

We are happy to announce that GeekNights will be in San Antonio Texas for PAX South 2015. We will be presenting (in the very least) a lecture titled "Bad Games."

Bad Games
Sunday, January 25th
4:30pm
Armadillo Theatre.

We've all played "bad" games, but what truly makes a game "bad?" Is one's miserable experience not simply subjective opinion? It turns out that the problem is not in defining what makes a game "bad," but in what makes a game a "game." Candyland teaches children colors and counting, but is terrible for a serious tournament. Dungeons & Dragons is great for that heroic fantasy adventure, but not so much for your future cyberpunk transhumanist court drama.

Back from PAX Australia!!

Thursday November 6, 2014

We're back from PAX Australia 2014! Rym presented two lectures ("How to Win Every Game" and "Losing") and ended up moderating a third panel with some amazing people - "Geek as a Cultural Identity: Do Fake Geeks exist?". We'll resume our normal schedule next week on Tuesday with talk of PAX and any number of games.

We have video of "How to Win Every Game" from PAX Prime 2014!

We also have tons of our other panels and lectures from previous PAXes and other conventions online!

Live in Australia - Full Schedule

Friday October 10, 2014

We are happy to announce that Rym will be in Australia for PAX Aus 2014 in Melbourne, VIC (October 31-November 2)! He will be presenting two lectures!

How to Win Every Game
Friday 11:00am
Fruitbat Theatre

It seems obvious that, when playing a game of skill, one attempts to win. Interestingly, this is often not the case, and even skilled gamers rarely analyze to any real depth the underlying mechanics and strategy of a given game. By deconstructing the games we play, you too can make them far less fun for yourself and beat the everliving hell out of your friends. We'll hit the theory pretty heavily, but also specific examples from games like "Stratego," "Settlers of Catan," and even "Football."

Losing
Saturday 2:00pm
Fruitbat Theatre

Winning is good, and losing is bad. We strive to win, and this is the basis for most of the games we play. Challenges are binary: we either overcome them, advancing the story, or fail, and must try again. But, what if we were to toss this conventional wisdom aside? Do we really only have fun when we win? Have you ever had that moment in a game where epic and total failure was the most memorable part? What kinds of games would arise if we strove to make losing, instead of winning, the point?


This is the final, updated schedule. Come say hi!

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