GeekNights PAX South 2016 Schedule

Friday December 18, 2015

We have THREE panels at PAX South 2016!

Atari Game Design
Saturday, January 30th at 11:30am
Bobcat Theatre

Game design is a wide subject. The best approach to mastering it is to focus on the fundamentals, and what better place to do that than with Atari 2600 games? Join us for a deep game design analysis of classic competitive Atari games like Outlaw, and how their core concepts extend to modern games. When you can literally count the pixels with your eyes, and the code will fit in your calculator, the core principles of good (and bad) design become starkly apparent.


Scared Yet: A Discussion of Horror in Games

Saturday, January 30th at 5:30pm
Bobcat Theatre

Jump scare! Kris Straub (Broodhollow, Candle Cove) and a panel of esteemed horror and video game enthusiasts hold an informal roundtable on where fear works best in gaming, and where it doesn't make the cut. Come for the frightening… stay for the enlightening! Nope, that was bad. Please delete that.

Kris Straub [Chainsawsuit], Susan Arendt [Managing Editor, GamesRadar], Dabe Alan [Penny Arcade], Brandon Rym DeCoster [Producer, GeekNights]


Designing Game Rules

Sunday, January 31st at 1:00pm
Bobcat Theatre

The rules of a game literally define it. In videogames, they are intrinsic limitations. In tabletop, players must enforce them. In all games, players need to learn them. There are good and bad ways to teach a game. From awful tutorials to unparseable rulebooks, elegant demos to hour-long slogs, join us for a mechanical discussion of how game rules are (and should be) written, how players learn games, and why so few people are willing to read a 100 page rulebook (nevermind the appendices)!

Live at PAX South 2016

Wednesday December 2, 2015

We have two panels at PAX South 2016!

Atari Game Design
Saturday, January 30th at 1:00pm
Bobcat Theatre

Game design is a wide subject. The best approach to mastering it is to focus on the fundamentals, and what better place to do that than with Atari 2600 games? Join us for a deep game design analysis of classic competitive Atari games like Outlaw, and how their core concepts extend to modern games. When you can literally count the pixels with your eyes, and the code will fit in your calculator, the core principles of good (and bad) design become starkly apparent.

Designing Game Rules
Sunday, January 31st at 1:00pm
Bobcat Theatre

The rules of a game literally define it. In videogames, they are intrinsic limitations. In tabletop, players must enforce them. In all games, players need to learn them. There are good and bad ways to teach a game. From awful tutorials to unparseable rulebooks, elegant demos to hour-long slogs, join us for a mechanical discussion of how game rules are (and should be) written, how players learn games, and why so few people are willing to read a 100 page rulebook (nevermind the appendices)!

GeekNights Patreon Launches

Monday October 26, 2015

After 10 years of podcasting 2-4 nights a week, with well over a thousand episodes and hundreds of lectures and panels, we're ready to take GeekNights to the next level.

GeekNights Patreon

We can continue to fund and produce the podcast as-is for many many years to come. But as you may have noticed, our other projects (like the Utena analysis show, tabletop livestreams, appearing at more cons, etc...) have stalled. While we hope to continue them as we can, plodding at our current slow pace, for many of you that wasn't good enough. This is your chance to push us to action on all the things we do around the podcast. Check out the patreon page for more details.

GeekNights PAX Prime Schedule

Tuesday August 18, 2015

GeekNights will be live at PAX Prime 2015! These constitute our 33rd and 34th consecutive panels or lectures at PAXes since 2008. Both are brand new never-before-seen experiences for senses.

The Far Future of Gaming
Sunday Aug 30 @ 1:00pm
Sphinx Theatre

Few industries, even on the bleeding edge, are able to make accurate projections even ten years into the future. At thirty years out, all bets are off. Games are no exception. Accelerating technology, evolving design, even entirely new mediums, spring suddenly into being. You probably have some sense of what the next few years hold for games. But what about the next 30? The next 100? Could gaming in 2015 have been predicted from gaming in 1985? What drives it? What will hold it back?

Rym DeCoster [Producer, GeekNights]
Scott Rubin [Host, GeekNights]
Luke Crane [Community Manager for Games, Kickstarter]
Catt Small [UX and Game Designer, Brooklyn Gamery]
Josephine Fu [Lead Game Producer, Date Nighto]
Emily Compton [3D Animator, What Pumpkin]

Sports are Games
Monday Aug 31 @ 4:00pm
Sphinx Theatre

Gaming live streams are some of the most popular television programs in the US. There are entire TV networks covering gaming that have existed for decades. Yet, many self-described gamers will eschew "Football" and "Ice Hockey" as being somehow distinct from "DOTA 2" and "CounterStrike." We even like to use the term "esport" to separate them from "sports." Sports and "esports" are fundamentally the same. American Football is frighteningly like a distributed turn-based strategy game. Esports, regular sports: it's all just sports.

Rym DeCoster [Producer, GeekNights]
Scott Rubin [Host, GeekNights]

Online Story-Driven Games
Wednesday Sep 2 @ 7:00pm

After PAX, don't forget that Rym will be lecturing at CHIFOO in Portland! Games don't just have UX: games are UX.

GeekNights Live at PAX Prime 2015

Sunday July 19, 2015

GeekNights will be live at PAX Prime 2015! These constitute our 33rd and 34th consecutive panels or lectures at PAXes since 2008. Both are brand new never-before-seen experiences for senses.

The Far Future of Gaming
Sunday Aug 30 @ 1:00pm
Sphinx Theatre

Few industries, even on the bleeding edge, are able to make accurate projections even ten years into the future. At thirty years out, all bets are off. Games are no exception. Accelerating technology, evolving design, even entirely new mediums, spring suddenly into being. You probably have some sense of what the next few years hold for games. But what about the next 30? The next 100? Could gaming in 2015 have been predicted from gaming in 1985? What drives it? What will hold it back?

Rym DeCoster [Producer, GeekNights]
Scott Rubin [Host, GeekNights]
Luke Crane [Community Manager for Games, Kickstarter]
Catt Small [UX and Game Designer, Brooklyn Gamery]
Josephine Fu [Lead Game Producer, Date Nighto]
Emily Compton [3D Animator, What Pumpkin]

Sports are Games
Monday Aug 31 @ 4:00pm
Sphinx Theatre

Gaming live streams are some of the most popular television programs in the US. There are entire TV networks covering gaming that have existed for decades. Yet, many self-described gamers will eschew "Football" and "Ice Hockey" as being somehow distinct from "DOTA 2" and "CounterStrike." We even like to use the term "esport" to separate them from "sports." Sports and "esports" are fundamentally the same. American Football is frighteningly like a distributed turn-based strategy game. Esports, regular sports: it's all just sports.

Rym DeCoster [Producer, GeekNights]
Scott Rubin [Host, GeekNights]

Online Story-Driven Games
Wednesday Sep 2 @ 7:00pm

After PAX, don't forget that Rym will be lecturing at CHIFOO in Portland! Games don't just have UX: games are UX.

Thank you ConnectiCon 2015

Thursday July 16, 2015

Thank you ConnectiCon! We performed for the seventh year in a row, with great crowds and great people. ConnectiCon is one of the best cons on the east coast, and easily among the best of pan-geek conventions in the world. We will return for 2016!

Thursday

Why No One Will Game with You
6:30pm - 7:30pm
Special Events 2 (Marriott - no badge needed)
See the original on youtube

Saturday

Analyzing Anime: Utena
9:20am - 10:20am
Dragon (CTCC MR 15-17)
See the youtube series

The History of Losing
2:00pm - 3:00pm
Kraken (CTCC MR 11-13)
See the original on youtube

Five Nights at Freddy’s Live
9:00pm - 9:40pm
Phoenix (CTCC MR 24-25)

Why Five Nights at Freddy’s is Scary
9:40pm - 10:40pm
Phoenix (CTCC MR 24-25)
See the original on youtube

Sunday

Foreign Anime Openers
10:20am - 11:40am
Dragon (CTCC MR 15-17)

Live at ConnectiCon 2015

Tuesday June 30, 2015

GeekNights is performing live at ConnectiCon 2015!

Thursday

Why No One Will Game with You
6:30pm - 7:30pm
Special Events 2 (Marriott - no badge needed)

Saturday

Analyzing Anime: Utena
9:20am - 10:20am
Dragon (CTCC MR 15-17)

The History of Losing
2:00pm - 3:00pm
Kraken (CTCC MR 11-13)

Five Nights at Freddy’s Live
9:00pm - 9:40pm
Phoenix (CTCC MR 24-25)

Why Five Nights at Freddy’s is Scary
9:40pm - 10:40pm
Phoenix (CTCC MR 24-25)

Sunday

Foreign Anime Openers
10:20am - 11:40am
Dragon (CTCC MR 15-17)

There are tons of other panels! Also great screenings and ridiculous gaming.

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