#geeknights | Logs for 2015-03-01

Back
[02:13:24] -!- Demisedulous [Demisedulous!half-ass@9C29E651.5657E15C.2465FCBF.IP] has joined #geeknights
[03:48:27] -!- MrBRAD [MrBRAD!Brad@hide-C016446.static.tpgi.com.au] has joined #geeknights
[04:06:21] -!- Demisedulous has quit [Ping timeout: 180 seconds]
[04:10:01] -!- Demisedulous [Demisedulous!half-ass@9C29E651.5657E15C.2465FCBF.IP] has joined #geeknights
[07:27:15] -!- Coby [Coby!qwebirc@hide-EA88667A.org] has joined #geeknights
[07:27:44] <Coby> Hello
[07:29:21] <MrBRAD> hi
[07:29:37] <MrBRAD> you know how rym always says this channel is really kickin'?
[07:29:41] <MrBRAD> he lied
[07:30:17] <Coby> Who? I pop in now and again because I forget to too often.
[07:30:20] <Coby> Usually as Cybylt
[07:31:29] <open_sketch> i occasionally kick it
[07:31:30] <open_sketch> but
[07:31:36] <open_sketch> to little response
[07:31:42] <open_sketch> usually the only chatting i have is when churba is around
[07:31:47] <open_sketch> and demands to know more about the megucagame
[07:32:42] <Coby> what's the megucagame?
[07:33:27] <open_sketch> i write rpgs
[07:33:34] <open_sketch> and i've been writing a big one
[07:33:36] <Coby> and I mostly talk to aria, bronz, and apsup when I'm around
[07:33:47] <open_sketch> (in between the like, dozen little ones i've published in the last few months)
[07:33:48] <open_sketch> thats basically like
[07:33:57] <open_sketch> basically i set out to make a sailor moon RPG
[07:34:35] <open_sketch> and churba is apparently super enthused as the prospect
[07:34:45] <Coby> Does sound pretty neat
[07:35:18] <Coby> got a link to any of them? Have a friend who runs games now and then and I'm sure he'd love more material
[07:35:42] <open_sketch> https://drive.google.com
[07:35:46] <open_sketch> its a bit of a distaster area ATM
[07:36:07] <Coby> Thanks
[07:36:29] <open_sketch> http://forums.sufficientvelocity.com
[07:36:34] <open_sketch> this is the summary post about the game
[07:37:28] <open_sketch> but the basic TL;DR is that it's a fairly intensely character driven narrative RPG bolted to a fun and weird as fuck combat system
[07:37:38] <open_sketch> and the theme is sailor moon + anarcho-feminism
[07:40:03] <open_sketch> its got like... a weird sort of burning wheel-y belief systemish thing, plus this idea of powerful emotions and character responses. like
[07:40:06] <open_sketch> you know how in burning wheel
[07:40:09] <open_sketch> your character can be hairy
[07:40:12] <open_sketch> but if you pay the points
[07:40:24] <open_sketch> they are hairy to the point where it has mechanical repercussions
[07:40:33] <open_sketch> well in this game
[07:40:33] <Coby> Sailor moon through the filter of punk feminism makes me think of that badass girl subgenre
[07:40:43] <open_sketch> you can roleplay being angry or whatever
[07:40:50] <open_sketch> but under the right circumstances
[07:40:55] <open_sketch> you can become so mad it mechanically matters
[07:41:10] <Coby> that sounds cool
[07:42:31] <Coby> and I take it nothing simple like "damage up, accuracy down" type thing that seems to always come from enraged states?
[07:42:52] <open_sketch> shit no
[07:43:11] <open_sketch> your character has written responses to the emojis that you come up with
[07:43:16] <Demisedulous> MrBRAD: I dropped in cuz of said promises of kickin'
[07:43:26] <open_sketch> so like
[07:43:39] <Coby> especially when you want to factor in character interaction systems
[07:43:48] <open_sketch> the example i used is Rei Hino's reponse to Awe is one-upsmanship
[07:43:52] <open_sketch> if something impresses her
[07:43:55] <open_sketch> SHE MUST DO IT BETTER
[07:44:50] <open_sketch> and the way that rule works is simply a target modification to any action that isn't devoted to oneupsmanship until you've pulled it off to a certain degree of success
[07:44:54] <open_sketch> its fairly freeform but like
[07:45:18] <open_sketch> for example, two characters could have different things for fear, like one character wants to get away from the scary thing and the other wants to get it over with
[07:45:19] <open_sketch> that sort of thing
[07:45:37] <open_sketch> then because of the nature of the genre, all the enemies manipulate and fuck with that shit
[07:45:58] <open_sketch> like, the paramilitary baddies have literal tear gas grenades
[07:46:16] <open_sketch> and the cosmic horror evils pull out your feels and turn them into monsters
[07:46:35] <Coby> I like where this is going
[07:47:41] <open_sketch> the other thing is the way you build characters for combat is like
[07:47:45] <open_sketch> you make their costume, basically
[07:47:52] <open_sketch> the various costume parts are class features
[07:47:55] <open_sketch> and you can mix and match
[07:48:24] <open_sketch> there are 20 themed sets, and each has five items and a base part
[07:49:11] <open_sketch> also you make spells by stringing together nonsense words :P
[07:50:06] <Coby> You got a monster who ignores the free transform rule?
[07:50:25] <Coby> those always felt like a good "oh shit they stepped up their game" thing
[07:50:34] <open_sketch> the monster most likely to do that
[07:50:40] <open_sketch> is probably actually the paramilitary guys
[07:50:43] <open_sketch> coming to take you to gitmo :P
[07:51:05] <open_sketch> you are all like MOON PRISM POWER and they are all like
[07:51:10] <open_sketch> RIFLE BUTT TO JAW POWER
[07:51:35] <open_sketch> the monsters are kind of all over the place right now
[07:51:51] <open_sketch> due to many game patches
[07:52:16] <open_sketch> so right now only the baseline high court demons (the analog to youma in sailor moon) actually work
[07:52:48] <open_sketch> with the public security nephilim (the analog to death buster damons) in the "kinda working" state
[07:53:40] <Coby> You mean they don't go "MOON PRISM BUCKSHOT"
[07:53:53] <open_sketch> sometimes they might :P
[07:54:13] <open_sketch> but they are under the impression that you are members of a terrorist cell
[07:54:17] <open_sketch> and they want to know who your boss is
[07:54:37] <open_sketch> imagine if the witches 5 was CTU and the professor was jack bauer
[07:56:28] <Coby> amazing
[08:44:02] -!- Demisedulous has quit [Quit: Sleeping]
[09:47:46] -!- Coby has quit [Ping timeout: 180 seconds]
[10:07:43] -!- Coby [Coby!6347dac9@hide-EA88667A.org] has joined #geeknights
[10:38:40] -!- Demisedulous [Demisedulous!half-ass@9C29E651.5657E15C.2465FCBF.IP] has joined #geeknights
[10:47:05] <Coby> Hello
[10:50:18] <Demisedulous> Ey again
[10:53:48] <Demisedulous> Whatcha up to, Coby?
[10:54:24] <Coby> Monster Hunter
[10:54:30] <Coby> Entirely too much Monster Hunter
[10:54:49] <Coby> you?
[10:55:00] <Demisedulous> Watching cartoons
[10:55:06] <Demisedulous> specifically the amazing world of gumball
[10:55:28] <Coby> That always looked alright but I never actually sat down to watch it
[10:58:02] <Demisedulous> Really is a great show
[10:58:27] <Demisedulous> How's Monster Hunter? I always hear people on about it but I've never played it myself.
[11:00:29] <Coby> Fantastic, but I've loved it since the original so maybe a touch of bias on my judgement there
[11:01:00] <Coby> I'm glad they took out swimming and instead opted for jumping and climbing, feels like a much more natural evolution of the gameplay
[11:01:24] <Coby> and allowed for more natural environments, not combat arenas with nature scenery around it
[11:01:28] <Demisedulous> What kinda gameplay does it have? Looks like some grindfest single player mmorpg to me
[11:01:39] <Coby> Not MMORPG gameplay
[11:01:56] <Coby> it's... I don't want to say Souls-like but that's the most obvious comparison
[11:01:56] <Demisedulous> you fight the monsters, collect stuff, get better loot
[11:01:57] <Demisedulous> Right?
[11:02:20] <Coby> Yes, but it's also very mechanically dense and it's all direct input and about reading physical tells
[11:02:27] <Coby> not avoiding the glowing telegraph
[11:02:57] <Coby> You need to learn the way the monster positions itself for every attack, and as you go up in rank the tells become shorter and they start stringing them smoother
[11:03:39] <Coby> part based damage with every damage type, and even variations within that damage type, work better on different parts of the monster and you need specific damage types to break specific parts sometimes
[11:03:50] <Coby> like you can only cut off tails, you can't shoot or smash it off
[11:04:16] <Coby> but smash damage can stun the monster if you bash their head often enough, complete with stars spinning of their head
[11:04:53] <Coby> the fourteen weapon classes also have very distinct methods of play
[11:05:27] <Coby> Great Sword is a hit and run weapon that can charge some of its strikes for massive bursts of damage if you get the time to warm it up
[11:05:33] <Coby> and it feels so good when you do
[11:05:53] <Demisedulous> So it's in depth combat against dinosaurs, then
[11:05:59] <Coby> you get this really satisfying pause in the swing animation when you cleave into the monster with a spray of blood during that pause
[11:06:32] <Coby> but yeah, it's Boss Fight: The Game in the best possible way
[11:06:47] <Coby> with 70-ish distinct bosses and 20 alts
[11:07:02] <Coby> and I like how they do alts here, most games you get a color change and the thing just does more damage
[11:07:24] <Coby> in this one they have the color change, yeah, but they also have different movesets
[11:08:17] <Coby> like Rathian compared to Pink Rathian, Rathian is a pretty simple wyvern with her sole specialty being her triple fireball and backflip to hit you with her tail
[11:08:26] <Demisedulous> Only boss fight game I've played was shadow of the colossus,
[11:08:36] <Demisedulous> You're speaking a different language now, q.q
[11:08:58] <Coby> Pink Rathian specializes in the flip further, including one where she turn starts turning in the flip's warmup
[11:09:09] <Coby> and it gets a wider angle on the attack since it now sweeps, too
[11:09:14] <Demisedulous> The 3DS MH alright? Or should I wait for a new release
[11:09:22] <Demisedulous> There's tons of monster hunters from what I can tell
[11:09:23] <Coby> 4U just came out
[11:09:36] <Coby> we won't see another for at least two years
[11:09:51] <Coby> it's got full online play, cross region at that
[11:10:25] <Coby> they have a story in this one but it's an excuse plot, more of a way to creatively tutorialize mechanics
[11:11:02] <Coby> It is pretty front heavy on learning, to be honest
[11:11:07] <Coby> pretty strong learning curve
[11:11:13] <Coby> but it's very satisfying gameplay
[11:11:32] <Demisedulous> Prolly cuz they don't want people to jump into online and ruin the game for others
[11:11:48] <Coby> even if it boils down to kill thing to make better gear to kill bigger thing
[11:12:01] <Coby> but all that gear can be ludicrously specialized to killing that one bigger thing
[11:12:13] <Coby> though you don't really get into that til high rank or G rank
[11:12:35] <Coby> unless you're using greatsword or hammer, elemental damages are a pretty big factor in weapon selection
[11:13:11] <Coby> if you do pick it up, try every weapon class and find what feels most natural to you
[11:13:45] <Coby> also look up gaijinhunter's tutorials, he gives a pretty good idea of the attacks that are best
[11:14:28] <Coby> I want to pick up lancing or gunning for a change of pace
[11:14:48] <Coby> lance because you get to stay in the monster's face forever if you play it right with its counterattack
[11:15:00] <Demisedulous> I don't think it's my slice of pizza,
[11:15:15] <Demisedulous> I'll only get that in depth in a game if it's PvP
[11:15:28] <Coby> there is no PVP to be had here
[11:15:58] <Demisedulous> Yeah, it'd just feel like a grind to me then
[11:16:35] <Coby> maybe, for me the gameplays so good I don't mind what grind does come in
[11:17:21] <Coby> I picked up these games when I was young, and it's probably the reason I am completely turned off by hotbar combat systems
[11:17:50] <Demisedulous> I'm sure it'd be fun to cut down some of those bosses, but when all you're doing is killing bosses in order to kill more, I'd get pretty bored of it
[11:17:59] <Coby> because you fight giant dragons and stuff in this too and it's more like a very weighty fighter in execution
[11:19:10] <Demisedulous> Shadow of the Colossus was alright since it wasn't in depth, you were playing to see massive giants and learn more from the story, not to memorize all the patterns and meticulous craft the right weapons
[11:19:55] <Demisedulous> Thanks for telling me so much about MH though! I can see why people like the games
[11:19:55] <Coby> Yeah, I get that
[11:20:23] <Coby> I like the crafting system compared to traditional loot drops, as well
[11:20:38] <Coby> even if I don't get everything I need right away, those parts are still usable for something else
[11:20:50] <Coby> compared to if you get a trash drop, it's just trash
[11:21:47] <Coby> there is a bit of a running gag about the game being the originator of the Desire Sensor
[11:21:59] <Coby> if you want one thing, the game will give you everything but that thing
[11:22:22] <Coby> You need a 50% drop? Fuck you you're getting ten of the 2% before one of the 50%
[11:31:13] <Demisedulous> One mmorpg I play is exactly the opposite..
[11:31:47] <Demisedulous> You want a 0.001% drop? Three years later and you still don't have one.. ;-;
[11:31:57] <Coby> which?
[11:32:13] <Demisedulous> Realm of the Mad God
[11:32:26] <Demisedulous> It's a top down arcade bullet hell shooter mmo
[11:32:28] <Coby> was that the little sprites one?
[11:32:35] <Demisedulous> Prolly
[11:32:54] <Coby> I remember seeing a video of tons of people on screen, or maybe it was projectiles
[11:32:56] <Coby> or both
[11:33:03] <Coby> lots of things all over the place
[11:35:19] <Demisedulous> https://www.youtube.com
[11:35:29] <Demisedulous> Shameless self plugging showing an example of a dungeon
[11:36:26] <Coby> I'd become so disoriented by that map spin
[11:36:40] <Demisedulous> You control it yourself with bindable keys
[11:36:46] <Demisedulous> I use my left thumb on C and V
[11:36:56] <Demisedulous> A very unique setup that I've seen nobody else use
[11:37:02] <Demisedulous> everyone usually does QE
[11:37:12] <Demisedulous> but that messes with wasd movement
[11:39:31] <Demisedulous> The game is permanent death
[11:40:00] <Demisedulous> all the experience and gear your character racks is lost when you die
[11:40:11] <Coby> damn
[11:40:18] <Demisedulous> and you have to start completely over, with the exception of some storage space off your character
[11:41:56] <Coby> Have you tried Darkest Dungeon?
[11:42:39] <Demisedulous> Never heard of it
[11:42:46] <Demisedulous> https://www.youtube.com
[11:42:52] <Demisedulous> More shameless self thugging
[11:43:18] <Demisedulous> this was new content that everyone called impossible on melee, so ofc I ham it up and solo it
[11:48:17] <Demisedulous> Darkest Dungeon looks way cool
[11:48:29] <Coby> still in early access phases I think? I checked it out because the art looks like Mike Mignola
[11:48:57] <Demisedulous> It is
[11:49:01] <Demisedulous> still early access
[11:49:26] <Coby> rogue-like-like about you being this inheritor of this property that's built on some eldritch gate so you're sending off adventurers to clear it up and reclaim it
[11:49:37] <Coby> and they get all kinds of fucked up doing it, both physically and mentally
[11:50:09] <Coby> I think it only has three of the five dungeons but everything else feels very content complete
[11:50:25] <Coby> all but two or three classes that were kickstarter stretch goals are in
[11:50:42] <Coby> The game is patched every other day or so
[11:51:05] <Coby> my favorite class is Leper
[11:51:38] <Coby> he takes some warming up to hit his stride because of his low accuracy, but he hits like a truck and can tank hits in a game where most classes are pretty squishy
[11:52:24] <Coby> my only complaint is that I wish they let you carry inventory between dungeons, or at least recoup some of what you spent on items
[11:52:59] <Coby> at first I was just checking stuff out and taking so many negative effects because of it
[11:53:29] <Demisedulous> Eh it's 20$
[11:53:31] <Coby> and now I know basically every interactive object has a corresponding item to make it safe and give loot
[11:53:37] <Demisedulous> I might pick it up when it's on sale
[11:53:48] <Demisedulous> but I gotta be stingy to even live right now
[11:53:49] <Demisedulous> x.x
[11:55:05] <Coby> I wanna pick it up again if it goes to Vita, they said it's going to playstation systems when it's complete and it feels so perfect for playing in like five to ten minute bursts
[11:55:11] <Coby> since each dungeon is about five to ten minutes
[11:55:45] <Coby> and my vita's been doing nothing but catching dust since I don't like creepy anime bullshit games
[12:00:29] <Coby> It feels so good when one of your characters gets full stress but turns it around into heroic resolve
[12:00:53] <Coby> which can do stuff like give the whole party HP/Stress regen
[12:01:01] <Coby> or huge attack/defense buffs
[12:10:41] <Demisedulous> ERGHHHH
[12:10:49] <Demisedulous> I have a huge problem that is the worst
[12:23:53] <Coby> ?
[12:25:57] <Demisedulous> My lower back has been killing me for a month
[12:26:03] <Demisedulous> I can barely stand
[12:26:24] <Demisedulous> and when I lay down, it gets so sore that I need help sitting up or else I'll be stuck
[12:26:40] <Demisedulous> Sitting in a chair doesn't hurt as much
[12:27:00] <Demisedulous> but it makes my shoulderblades tired and sore, and my neck is stiff too
[12:27:07] <Demisedulous> I can't sleep
[12:27:10] <Demisedulous> I can't walk
[12:27:14] <Demisedulous> I can barely sit
[12:28:54] <Demisedulous> I have no money to see a physiotherapist
[12:29:04] <Demisedulous> I can't work in this condition to make money
[12:29:24] <Demisedulous> It fuckin sucks on ice
[12:39:43] <Coby> have access to a pool?
[12:39:59] <Coby> Getting in the water really helped relieve tension in my back
[12:40:25] <Coby> I also have to get into bed in a particular way, going from side to side til I can finally lay on my back
[12:40:31] -!- Apsup has quit [Ping timeout: 187 seconds]
[12:40:34] <Coby> a heated blanket helps with this as well
[12:43:11] <Coby> if there's no way to relieve it you'll have to look into disability aid
[12:47:37] <Demisedulous> ERGHHHHHH
[12:47:51] <Demisedulous> I'm only 19 damn it why do I have to hurt like this
[12:58:41] -!- Apsup [Apsup!~Aleksi@hide-B4B1B39B.kortex.jyu.fi] has joined #geeknights
[13:01:34] <Coby> I'm 25 and had back problems since I was 17 that only people in their 80's relate to.
[13:01:52] <Coby> it has not stopped at all in all that time
[13:03:51] <Coby> Anything to do with your back needs to be checked out asap
[13:05:04] <Coby> Apsup!
[13:13:03] <Apsup> !
[13:13:14] <Coby> wanna play some MH together?
[13:13:37] <Apsup> Dunno.
[13:13:56] <Apsup> I was thinking of trying to see if there is anyone online in King of Fighters.
[13:14:18] <Coby> Okay
[14:20:23] <Coby> G Rank Seltas gets a gunlance that looks like a final fantasy rocket ship or something
[15:00:03] -!- MrBRAD [MrBRAD!Brad@hide-C016446.static.tpgi.com.au] has parted #geeknights
[16:45:19] <Coby> Yay Daora's Casca!
[18:52:06] <Apsup> Switched to using Chrome again because Firefox has been acting up lately. Now things are different enough to be sligly annoying.
[20:17:58] -!- Apsup has quit [Ping timeout: 180 seconds]
[22:38:37] -!- Coby has quit [Ping timeout: 180 seconds]
[23:05:33] -!- Demisedulous has quit [Ping timeout: 180 seconds]