Tonight on GeekNights, back from PAX Australia and resuming our regular schedule (as well as our ninth year of the show), we bring you our coverage of PAX Australis 2014, our review (and old-man talk) of and around Super Smash Brothers on the 3DS, discussion of cheating in tabletop tournaments, amazing competition at the Fantasy Flight world championships, Blizzard's Overwatch, Kotaku's unfortunate character count in the title of their recent article on it, and Five Nights at Freddy's 2.
Tonight on GeekNights, we discuss the current iteration of Crypt of the Necrodancer, the wonderfully aptly-named rhythm roguelike (though I wouldn't suggest you actually play it on a dance pad). It's interesting and inspired, but is not exactly what it appears to be. In the news, a cooperative X-COM board game (in the tradition of the Omega Virus) is coming, Nintendo continues its likely death spiral, and the Internet is surprisingly confused as to Sheik's gender. We also talk about our recent rounds of Tigris & Euphrates play
Tonight on GeekNights, we review Niantic's Ingress, an ARG (Augmented Reality Game) that, while effectively nothing more than a team-versus Candy Box, is actually pretty fun. We're both playing it, and Scott is rapidly leveling up. The Enlightened are the correct (green) group to join, for together we will usher in a new evolution of mankind. In the news, Tetris Ultimate is coming, complete with a completely meaningless trailer, and Hearthstone updates with Curse of Naxxramas Arachnid Quarter.
Tonight on GeekNights, we review The Legend of Zelda: A Link Between Worlds. It's all right, but it does lead us to discuss what the best Zelda games ever made truly were. (Apparently, it's Zelda 3, Zelda 1, Ocarina of Time, and Zelda 2, plus or minus Four Swords on the GC). In the news, the World Cup had a ridiculous late-tournament blowout, and the sad tale of the failed Mechwarrior Online tells us why pay-to-win is the worst idea in the world. Connecticon 2014 is THIS WEEKEND! We'll be there performing four shows!
Tonight on GeekNights, in light of Nintendo finally doing something awesome within a decade of it being a good idea (with the Mario level editor, we talk about level editors. Even games like Radical Psycho Machine Racing have historically included them. There is a big difference between the tools given to internal level designers, given to players, and MADE by players. In the not-so-exciting E3 news trickle, we talk a bit about Bowser Mode in Mario Party and the beautiful interactive amusement / rhythm game that is Entwined. It echoes Vib Ribbon crossed with Journey.
Join us at ConnectiCon July 10th-14th, where we'll be running the Panels Department and also performing a few ourselves! Also take note of our separated "main bits" from the show with our review of Hansa Teutonica
Tonight on GeekNights, back from Zenkaikon, we briefly review FTL Advanced (which makes FTL definitely worth revisiting) and Flash Point: Fire Rescue, which solves many of the co-op board game problems we have previously discussed. In the news, PAX South, newly announced for San Antonio, is the last new PAX, and it coincides sadly with Magfest 2014. Tell us which one we should attend! Games may well be able to diagnose you with diseases like Alzheimer's (opening a whole ethical, moral, and legal can of worms), and Nintendo is holding a pro Super Smash Brothers Wii U tournament for E3 3014 (in lieu of a press conference).
Tonight on GeekNights, we discuss a bunch of recent gaming news in a Gaming News Roundup! PAX East has eliminated the dedicated Q&A, as well as audience interaction. (So, no more Action Castle Incidents or I want my Hat Back storytime). To be sure, we say this is a good thing. They're also ending the show early at midnight (killing any evening tabletop gaming). This is not as good. We'll be there presenting Why No One Will Game with You!
In other gaming news:
- Sim City can indeed run offline despite previous statements to the contrary
- Walmart jams another nail in Gamestop's coffin
- John Romero believes everything we do about FPSs
- Gauntlet returns to the PC
- Diablo 3's ill-conceived auction house shuts down for good
- Hearthstone comes out of beta and onto the iPad
- Unity 5 brings WebGL support
- eSports start to see the problems of regular sports