The Grind

Tonight on GeekNights, we consider the grind in games. From grinding out levels to grinding out candy boxes, the good, bad, and outright evil. Videoball is finally coming out, and we're going to play the hell out of it. PAX West badges went on sale this morning, and were sold out within an hour or so (though it's unclear at what point the queue had people who weren't getting badges). That said, you should buy badges for PAX South: it's just as fun, way cheaper, and badges are still on sale!

Since you're probably salty about not getting badges, be sure to read Robert's comments on why it's such a hard problem to solve. Broadway (Hamilton in particular) is having the exact same problem, and there literally isn't a good solution.

Rym is playing way too much Overwatch, and it is a full and worthy successor to Quake 2 Weapons Factory, the previous height of the genre, and a complete replacement for the bland Team Fortress 2.

Matchmaking in Games

Tonight on GeekNights, we discuss the high level difficulties of matchmaking in multiplayer games, and why it's so important. We've covered this in panels before, but never done a show on it, and now we're suffering mightily in Rocket League. In other news, Natural Selection 2 is queuing some big changes, Rym extols the virtues of Undertale, and Civ V continues to be the most dangerous "one more turn" game in the world as we play against humans

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