Tonight on GeekNights, we review the Leiji Matsumoto Queen Emeraldas manga. It's mostly about strangers giving guns to children. In the news, there's an Astroboy digital CCG that you should avoid, Steven Universe fans that you should avoid, and we learn why Mario was there at the Olympics instead of Pokemon. Also honey and meat, and the Prince Valiant storytelling game (which you should NOT avoid)!
Tonight on GeekNights, interrupted as we were by meat courtesy of the Queens Dinner Club: Mothership Meat Company, we talk about the new Intel Kaby Lake architecture and what it means for HTPCs. Android 7 Nougat is coming, but not to the Nexus 5. The Adblock Wars intensify, though we will win in the end. Also pedal hydrofoils, new bikes, and new skis.
Come see us live at PAX West 2016 with The Grind! Support us on Patreon. Follow the GeekNights Book Club and the new GeekNights Political Salon. Watch our Atari Game Design PAX lecture, and Lunch with Scott!
Tonight on GeekNights we talk about umbrellas and comedy "genre" movies. Scott is an old man who cares a lot about garlic. July was the hottest July ever. Tmobile and Sprint have "unlimited" data plans that kind of suck. Naked Trump Statues allow the tightest shade ever thrown by a city official.
Tonight on GeekNights, we dissect and discuss the fascinating story of how Warbits was made. Scott GeekBites Dubwars, and the time is ripe for video card buying. An instance of our Atari Game Design lecture from PAX East is on youtube!
GeekNights will be performing live at PAX West 2016!
Saturday, Sept 3rd
The Grind. We've all experienced it. We've all complained about it. Some of us secretly love it. But ask 100 people what it actually IS, and you'll get 40 different answers. Join us for a mechanical discussion of what "grinding" really means in games. Is it necessary for a "classic MMO?" Is it part of the genre of a "JRPG?" Does it exist in board games? Is it bad? Is it good? Is it necessary? Part storytelling, part game design, part game theory: let's explore the grind from all angles.
Atari Game Design
PAX East 2016
Game design is a wide subject. The best approach to mastering it is to focus on the fundamentals, and what better place to do that than with Atari 2600 games? Join us for a deep game design analysis of classic competitive Atari games like Outlaw, and how their core concepts extend to modern games. When you can literally count the pixels with your eyes, and the code will fit in your calculator, the core principles of good (and bad) design become starkly apparent.
Book Club - Oryx and Crake
Several people have been recommending Oryx and Crake to us for some time now, with a fairly recent acceleration of these recommendations. Chicky-nubs sealed the deal. Gene-fueled science fiction dystopia, too-real commercialization of life itself, and a short read to boot, we had no choice but to make this - the first of the MaddAddam Trilogy) our GeekNights Book Club choice.